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Introduction

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The Command and Colours WWI THE GREAT WAR game rules allow players to portray important engagements throughout WWI history.
The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top.
The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently. The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history.
In this core game, the main focus is on a number of WWI trench warfare battles. However, a series of expansions, which will feature early war, Eastern Front scenarios, tanks, airplanes, other national armies, plus more special personnel figures, are already in the planning stage to enhance your WWI gaming experience.

Welcome and Enjoy!

Richard Borg

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I saw them tie a soldier to a cartwheel with his arms outstretched as a punishment. I also knew of men who did themselves in. British soldiers weary of sitting in the trenches who cut their throats during leave. If order hadn't been maintained, they would have deserted. They were coerced. When you're in the army, you can't just do whatever you want. ~~~ Gaston Boudry, in the Belgian book 'Van den Grooten Oorlog' ~~~