009 - Somme (Mash Valley & La Boisselle) - 1 July 1916
The 8th and 34th British Divisions objective was the town of La Boisselle. The 8th Division attacked from the north, up Mash valley between Ovillers and La Boisselle, while the 34th Division moved up Sausage valley and flanked La Boisselle from the south. Two large mines were set off to open a gap in the German defenses, but the mines, and the week long British bombardment preceding the attack, had little effect on the Germans. As soon as the bombardment lifted, the Germans returned to their trenches and the British advance met with disaster, as most of the land they were crossing provided little cover. Some of the German trenches were gained, but the town of La Boisselle was still under German control at the end of the day.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Victory Medals: 7
- 1 Medal for each unit eliminated.
- The British forces gain 1 Temporary Victory Medal at the start of their turn, when one or more units occupy any German trench hex.
Place a Victory Medal, with the British side faceup, on the trench to indicate it is controlled.
- The British forces gain 1 Permanent Victory Medal for each unit that succeeds in breaking through and exits the battlefield from the German baseline.
- The British forces gain 1 Temporary Victory Medal at the start of their turn, for each building hex occupied.
- The mine crater hex is a Turn Start Temporary Medal Objective worth 1 Victory Medal for the side that occupies the hex.
- The British forces are racing against time. The German player may take a Victory Medal, instead of taking two command cards, when playing a “Recon” command card.
- British player does the No-Man’s-Land shelling roll.
- The buildings in La Boisselle are fortified. A unit on a fortified building hex will ignore 2 soldier symbols and 2 flags.
Quite unfair lose for the German, because British side ended up with 4 units with a single figure/miniature (would have been easy points for the enemy).
Lucky "no mans land" roll creating a lot of shell craters on the country terrains.
Good start for the British with a run/rush to the enemy MachineGun in the middle of the field.
Intense battle even on the left forest.
Last 2 easy point for the British were both Temporary VP for capturing enemy trench and mine crater.