MM11 Moreuil Wood (30 March 1918)
HISTORICAL BACKGROUND
The Battle of Moreuil Wood (30 March 1918) was an engagement of World War I that took place on the banks of the river Avre in France, where the Canadian Cavalry Brigade attacked and forced the German 23rd Saxon Division to withdraw from Moreuil Wood, a commanding position on the river bank. While the Germans ultimately succeeded in recapturing the wood by the battle's end, the delay caused by the Allies contributed to the halt of the Spring Offensive. During the battle, a Victoria Cross was awarded to Canadian Gordon Flowerdew of Lord Strathcona's Horse.

Germans
• Command Cards 5
• Combat Cards 4
• HQ Tokens 8
• Reserve Artillery 3
• Personnel 4
• MOVE FIRST
Canadians
• Command Cards 5
• Combat Cards 3
• HQ Tokens 6
• Reserve Artillery 2
• Personnel 1
Victory - 4 medals
• 1 Medal for each unit eliminated.
• Germans get 1 Permanent Medal if they occupy the Bridge
• The German forces are racing against time. The Canadian player may take a Victory Medal, instead of taking two command cards, when playing a “Recon” command card. Limit of 1 Medal per turn.
Special Rules
• No-Man’s-Land shelling is not used.
• The River Avre is fordable
CAVALRY UNITS
Cavalry is a Battlefield Soldier unit of 4 figures
Cavalry can move 0-2 hexes, using the costs on the Cavalry Terrain Chart
Cavalry battle (3)-2-1
After a successful Close Combat, cavalry may gain ground and is eligible to battle in close combat a second time during the turn.
Cavalry retreat 1 hex per flag
CAVALRY TERRAIN CHART
| Terrain | Move | Battle Into |
| Bridge | 1 | Normal |
| Bridge (Damaged) | Impassable | Normal |
| Building Rubble | Stop | Close Combat Battle into two less dice |
| Buildings | Stop | Close Combat Battle into two less dice |
| Bunker / Fort | Impassable | Close Combat Battle into two less dice |
| Church | Stop | Close Combat Battle into two less dice |
| Countryside | 1 | Normal |
| Countryside (War torn) | Stop | Normal |
| Forest | Stop | Close Combat Battle into one less dice |
| Fortified position | as per other terrain | as per other terrain, No benefit |
| Hill | 1 | Normal |
| Mine Crater | Impassable | Close Combat Battle into one less dice |
| Shell Crater | Stop | Close Combat Battle into one less dice |
| Trench | Stop | No benefit |
| Waterway | Stop | No benefit |
| Wire | Impassable | Close Combat Battle into one less dice |
CAVALRY SPECIAL PERSONNEL
CAVALRY OFFICER FIGURE
• An officer figure may only be added to a cavalry unit.
• A cavalry unit with an officer figure, after a successful close combat, may gain ground and is eligible to battle in close
combat a third time during the turn.
ELITE CAVALRY
• A Elite cavalry unit can move 3 hexes to Close Combat and battles with 1 extra die for that attack.