Fort Douaumont dominated the northern approach to Verdun and was touted to be worth 100,000 men in pre-war propaganda. But by the time the German attack reached the Douaumont sector, most of the French infantry had been pulled from the fort to reinforce Beaumont. Remaining in defense of the fort were Adjutant Chenot and a detachment of artillery. The German 24th Regiment, after pushing back the French 95th, broke into the fort and within minutes the French guns were silenced. Through the rest of the Battle of Verdun, the possession of the Fort Douaumont would become a matter of honor for both sides.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Victory Medals: 6
- 1 Medal for each unit eliminated.
- Each of Fort Douaumont’s bunker hexes are a Start Turn Permanent Medal Objective for the German forces. Place a Victory Medal, with the German side face up, on the bunker hex to indicate when it is controlled.
- The 5 building hexes form a Start Turn Temporary Majority Medal Objective worth 1 Medal for the German forces.
- The German forces are racing against time. The French player, when playing a “Recon” command card, may take a Victory Medal and draw only one command card, instead of drawing two command cards.
- German player does the No-Man’s-Land shelling roll.
- The detachment of artillery in Fort Douaumont is represented by a heavy mortar unit.