245 - Verdun (Across the Meuse) - 6-9 March 1916
In late February, after an early thaw and the arrival of French reinforcements, the German advance began to stall. In addition, the Germans had gone beyond the range of their artillery covering fire and were now in range of the French artillery west of the Meuse. Realizing something must be done, Falkenhayn laid out a plan to attack across the Meuse. On 6 March the German 6th Corps launched its attack from Forges. After the capture of Bois des Corbeaux, their advance did not meet serious resistance until Cumieres. A bold French counter-attack succeeded in retaking the woods on 8 March, but the French were themselves counter-attacked and thrown back again.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Victory Medals: 7
- 1 Medal for each unit eliminated.
- The German forces gain 1 Temporary Victory Medal at the start of their turn when there are no French units occupying any of the 5 hexes of Bois des Corbeaux woods. In addition, if there are no French in Bois des Corbeaux woods and no French units occupying any of
the 3 hexes of Bois des Cumieres woods, 1 additional Medal is gained. Place a Victory Medal with the German side face up when woods are not occupied.
- The German forces gain 1 Temporary Victory Medal at the start of their turn when one or more units occupy any French trench hex. Place a Victory Medal with the German side face up on the trench to indicate it is controlled.
- The German forces are racing against time. The French player, when playing a “Recon” command card, may take a Victory Medal and draw only one command card, instead of drawing two command cards
- German player does the No-Man’s-Land shelling roll.
- The Ruisseau de Forges stream is fordable. In addition, a unit on a stream hex may still battle.