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  4. 1915
  5. 004 - Loos (Hohenzollern Redoubt) - 25 September 1915

MM05 - EPIC Somme - Montauban (18 & 30 Div) - 1 July 1916

Details
Written by: Mark McG
Category: 1916
Published: 07 September 2023
Last Updated: 08 September 2023
Hits: 1179

The combined French and British preliminary bombardment in the Montauban sector, unlike other sectors along the Somme front, had been highly effective.The 30th Division with the French XX Corps on their right, around 7:30am, advanced toward the German front trench line, through gaping holes in the enemy wire created by the artillery shelling. Once the first trench line was secured, the British troops again moved forward quickly under the cover of the relentless barrage from friendly artillery. About an hour later, they were preparing to attack the village.

On the left of the 30th Division, the 18th Division had tunneled to within yards of the German front line, when a series of mines blew, creating a large crater at Casino Point. The British mortars, that had been brought forward, then opened up and the first German trench was taken rather quickly. However, as the British infantry began to move forward toward the second line of enemy trenches and the Pommiers Redoubt, the fighting was fierce. The Germans had taken up a strong defensive position and it was late in the day that the Germans were forced to retire.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

German
Command Cards 5 Combat Cards 2 HQ Tokens 6 Reserve Artillery 3 Special Personnel 0

British
Command Cards 6 Combat Cards 3 HQ Tokens 10 Reserve Artillery 5 Special Personnel 0
- MOVE FIRST

Side by Side Play

Each turn, the active player plays 2 Command cards, one for the left board (leftmost 3 sections) and one for the right board (rightmost 3 sections)
A reserve artillery may be played by either or both command cards as per normal rules, but must be placed on respective board
Units may move between boards.
Command card activate only units on their board.
Players may play 1 Combat Card per board
At turn end, player draws 2 Command Cards, and either 2 Combat cards, 4 HQ, or 1 Combat Card and 2 HQ.

Victory - 14

  • 1 Medal for each unit eliminated.
  • The British forces gain 1 Temporary Victory Medal at the start of their turn, when one or more units occupy any German trench hex in the front line, and for the second line, provided the first trench is also occupied. Place a Victory Medal, with the British side faceup, on the trench hex to indicate it is controlled.
  • The British forces gain 1 Permanent Victory Medal for each unit that succeeds in breaking through and exits the battlefield from the German baseline.
  • The British forces gain 1 Temporary Victory Medal at the start of their turn, for each town hex of Montauban and the Brickworks occupied. Place a Victory Medal, with the British side faceup, on the building hex to indicate it is controlled.
  • The British forces are racing against time. The German player may take a Victory Medal, instead of taking two command cards, when playing a “Recon” command card.

Special Rules

- British player does the No-Man’s-Land shelling roll.

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MM04 - La Boiselle - Sausage & Mash Valleys (1 July 1916)

Details
Written by: Mark McG
Category: 1916
Published: 07 September 2023
Last Updated: 07 September 2023
Hits: 1117

The 8th and 34th British Divisions objective was the town of La Boisselle. The 8th Division attacked from the north, up Mash valley between Ovillers and La Boisselle, while the 34th Division moved up Sausage valley and flanked La Boisselle from the south. Two large mines were set off to open a gap in the German defenses, but the mines, and the week long British bombardment preceding the attack, had little effect on the Germans. As soon as the bombardment lifted, the Germans returned to their trenches and the British advance met with disaster, as most of the land they were crossing provided little cover. Some of the German trenches were gained, but the town of La Boisselle was still under German control at the end of the day.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

German
Command Cards 6 Combat Cards 4 HQ Tokens 11 Reserve Artillery 5 Special Personnel 0

British
Command Cards 7 Combat Cards 4 HQ Tokens 10 Reserve Artillery 5 Special Personnel 0
- MOVE FIRST

Side by Side Play

Each turn, the active player plays 2 Command cards, one for the left board (leftmost 3 sections) and one for the right board (rightmost 3 sections)
A reserve artillery may be played by either or both command cards as per normal rules, but must be placed on respective board
Units may move between boards.
Command card activate only units on their board.
Players may play 1 Combat Card per board
At turn end, player draws 2 Command Cards, and either 2 Combat cards, 4 HQ, or 1 Combat Card and 2 HQ.

Victory - 14

  • 1 Medal for each unit eliminated.
  • The British forces gain 1 Temporary Victory Medal at the start of their turn, when one or more units occupy any German trench hex.
  • Place a Victory Medal, with the British side faceup, on the trench to indicate it is controlled.
  • The British forces gain 1 Permanent Victory Medal for each unit that succeeds in breaking through and exits the battlefield from the German baseline.
  • The British forces gain 1 Temporary Victory Medal at the start of their turn, for each building hex occupied.
  • The mine crater hex is a Turn Start Temporary Medal Objective worth 1 Victory Medal for the side that occupies the hex.
  • The British forces are racing against time. The German player may take a Victory Medal, instead of taking two command cards, when playing a “Recon” command card. Limit of 1 Medal per turn.

Special Rules

  • British player does the No-Man’s-Land shelling roll.
  • The buildings in La Boisselle are fortified. A unit on a fortified building hex will ignore 2 soldier symbols and 2 flags.

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249 - Verdun (French Attack on Fort Douaumont) - 22 May 1916

Details
Written by: Alessandro Crespi
Category: 1916
Published: 16 April 2019
Last Updated: 16 April 2019
Hits: 3286
  • German
  • Medals: 6
  • French
  • Exp#2 French

Historical background

The French assault to retake Fort Douaumont began at 11:50 AM, 22 May. The plan called for a three-pronged attack. On the left, the 36th Infantry Regiment managed to capture the Morchée Trench, but it was costly and the regiment became pinned down and could advance no further. The 74th, on the right, could not make any progress and only the 129th Infantry Regiment in the center made it to the fort. By nightfall, only a small portion of the fort was under French control. The next day, troops from the French 34th Division tried to reinforce the Frenchmen in the fort, but were repulsed. Without support, the French in the fort surrendered.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

 

Germans

Command Cards 5  Combat Cards 4  HQ Tokens 10  Reserve Artillery 4  Special Personnel 0

French

Command Cards 5  Combat Cards 4  HQ Tokens 10  Reserve Artillery 4  Special Personnel 0
MOVE FIRST


Victory Medals: 6

  • 1 Medal for each unit eliminated.
  • Each of Fort Douaumont’s bunker hexes are a Start Turn Permanent Medal Objective for the French forces. Place a Victory Medal with the French side face up on the bunker hex to indicate when it is controlled.
  • The French forces are racing against time. The German player, when playing a “Recon” command card, may take a Victory Medal and draw only one command card, instead of drawing two command cards.

Special Rules

  • French player does the No-Man’s-Land shelling roll.

 

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247 - Verdun (Fort Vaux) - 7-8 March 1916

Details
Written by: Alessandro Crespi
Category: 1916
Published: 16 April 2019
Last Updated: 16 April 2019
Hits: 4022
  • German
  • Medals: 7
  • French
  • Exp#2 French

Historical background

On 7 March the Germans renewed their attack on the right bank of the Meuse, which coincided with the attacks against the French positions on the left bank. The German objective was Fort Vaux, but first the 408th and 409th German Regiments would have to overcome the French defense in Vaux Village and a number of French strong points. After almost 24 hours and many assaults, the village was finally taken. Too weak after taking the village to press on against the fort, it would take the Germans until the end of the month before the fort would be taken.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

 

Germans

Command Cards 5  Combat Cards 3  HQ Tokens 10  Reserve Artillery 4  Special Personnel 0
MOVE FIRST

French

Command Cards 5  Combat Cards 3  HQ Tokens 6  Reserve Artillery 4  Special Personnel 0


Victory Medals: 7

  • Each of Fort Vaux’s bunker hexes are a Start Turn Permanent Medal Objective for the German forces. Place a Victory Medal, with the German side face up on the bunker hex to indicate when it is controlled.
  • The 4 building hexes in Vaux Village form a Start Turn Temporary Majority Medal Objective worth 1 Medal for the German forces.
  • The German forces are racing against time. The French player, when playing a “Recon” command card, may take a Victory Medal and draw only one command card, instead of drawing two command cards.

Special Rules

  • German player does the No-Man’s-Land shelling roll.

 

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Posts in discussion: 247 - Verdun (Fort Vaux) - 7-8 March 1916
Mark-McG replied the topic:
#1316
6 months 3 weeks ago
5 recorded plays, and 100% German wins. 2 of the recorded plays are mine, and I have logged 3 plays. German wins 7-6,7-4,7-5

having just played the scenario and scraped home a German win, I feel this scenario should be closer in result.
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248 - Verdun (Malancourt) - 20-22 March 1916

Details
Written by: Alessandro Crespi
Category: 1916
Published: 16 April 2019
Last Updated: 04 June 2025
Hits: 2867
  • German
  • Medals: 6
  • French
  • Exp#2 French

Historical background

All direct attacks toward Hill 304 had been a costly failure. Therefore a plan to outflank the position was proposed and on 20 March, after a lengthy bombardment by trench mortars, General von Kneussl’s 11th Bavarian and 11th Reserve divisions attacked Malancourt and Bois de Malancourt. The attack against the woods was successful, however, the French remained in control of the village at the end of the day. German forces then paused, as another big bombardment was prepared for the next day. On 22 March, the two divisions moved on “Termite Hill” near Hill 304, but the advance was met by a massive French artillery shelling, which ended the German advance.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

 

Germans

Command Cards 5  Combat Cards 4  HQ Tokens 7  Reserve Artillery 3  Special Personnel 1
MOVE FIRST

French

Command Cards 5  Combat Cards 2  HQ Tokens 10  Reserve Artillery 4  Special Personnel 1


Victory Medals: 6

  • 1 Medal for each unit eliminated.
  • The 4 building hexes of Malancourt and Haucourt form a Start Turn Temporary Majority Medal Objective worth 1 Medal for the German forces.
  • The German forces gain 1 Permanent Victory Medal at the start of their turn for occupying any of the Hill 304 hexes.
  • The German forces are racing against time. The French player, when playing a “Recon” command card, may take a Victory Medal and draw only one command card, instead of drawing two command cards.

Special Rules

  • There is no No-Man’s-Land shelling roll in this scenario.
  • The Ruisseau de Forges stream is fordable. In addition, a unit on a stream hex may still battle.

 

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Posts in discussion: 248 - Verdun (Malancourt) - 20-22 March 1916
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  1. 250 - Verdun (Fight for Fort Vaux) - 2-6 June 1916
  2. 252 - Verdun (French Retake Fort Douaumont) - 24 October 1916
  3. 251 - Verdun (Fleury) - 23 June 1916
  4. 246 - Verdun (Le Mort Homme) - 13-20 March 1916
  5. 245 - Verdun (Across the Meuse) - 6-9 March 1916
  6. 244 - Verdun (Fort Douamont) - 25 February 1916

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