Victory Results:
 50 %
Record a victory for BOTTOM ARMY  50 %
Total plays 4 - Last reported by mk20336 on 2017-01-22 22:34:29

Historical background

The Command and Colours - Opening Action scenarios 1 and 2 are non-historical battles, expressly designed to gradually introduce you and a friend to the basics of WWI trench warfare. Scenario 1 features the different WWI units and trenches, while Scenario 2 increases the number of Combat cards and HQ tokens for each side and adds No-Man’s-Land shelling, wire terrain and additional victory objectives.
Set Up Reminder - Place terrain tiles and wire tokens, place units, take a victory medal card, take a number 4 reserve artillery token, shuffle and deal 5 command cards, shuffle and deal 3 combat cards, Germans take 8 HQ tokens and British take 10 HQ tokens. British player does the No-Man’s-Land shelling roll.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

 


Starting Assets

  Command Cards Combat Cards HQ Tokens Reserve Artillery Rifle Units Machine Gun Units Mortar Units Bomber Units  
Germans 5 3 8 4 5 2 1 1  
British 5 3 10 4 8 2 1 1 Move First  

 


Victory Medals: 6

  • 1 Medal for each unit eliminated.
  • The British forces gain 1 Temporary Victory Medal at the start of their turn, when one or more units occupy any German trench hex in the front line. Place a Victory Medal, with the British side faceup, on the trench to indicate it is controlled.
  • The British forces are racing against time. The German player may take a Victory Medal, instead of taking two command cards, when playing a “Recon” command card.

Special Rules

  • British player does the No-Man’s-Land shelling roll.

 

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Mark-McG replied the topic:
8 years 1 month ago
Although this is written as a non-historical battle, it bears a certain similarity to the 30 Div attack at Montauban on 1st July 1916.
www.chavasseferme.co.uk/hardecourt-during-ww1.php

This was one of the successes for the British of the Somme attacks.