Vassal module version

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7 years 10 months ago #357 by bdgza
Replied by bdgza on topic Vassal module version
Wishlist for new module:
  • Add Tank expansion
  • Reduce the size of the playing cards
  • Move the draw and discard decks left
  • Fix the weird offset with the British medal spots
  • Randomly discard 3 Command Cards (from hand)
  • Randomly discard 3 Combat Cards (from hand)
  • Draw 1 Combat Card
  • Draw 1 Command Card (directly to Hand)
  • Draw 2 Command Cards (directly to Hand)
  • Draw 2 Command Cards to map (1 to discard)
  • bolder texts on map (front line, etc)
  • bolder texts for map title
  • adding graphical units summary in chart section
  • adding graphical terrains summary in chart section

I have to see about the card/hand stuff. Modules that implement these kind of functions usually have fixed card slots afaik.

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7 years 10 months ago #358 by mk20336
Replied by mk20336 on topic Vassal module version
Not sure if this will be possible, but let me check:
  • ability to play with 4 players (2 each side) - so we can try side by side play proposed by Mark
  • small hint over banners count - "make sure to track all hits for the counter to work" (I discovered only recently when it works correctly :) )

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7 years 10 months ago #359 by bdgza
Replied by bdgza on topic Vassal module version

mk20336 wrote:

  • small hint over banners count - "make sure to track all hits for the counter to work" (I discovered only recently when it works correctly :) )


I am not sure what you mean?

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7 years 10 months ago #362 by mk20336
Replied by mk20336 on topic Vassal module version
OK, let me explain in some more details.

The block counter you implemented works perfectly - you just need to remember to take hit (either by clicking Ctrl+H or right click, "take hit")
I knwo it now but a lot of people after their unit is destroyed move it - sometimes with 1 or 2 blocks - to the VP counter. However, then the block counter is not working correctly when something liek this is done.

I was thinking about:
  • comment by "hoover over" the block counter stating you need to destroy all 4 blocks of unit for this to work correctly
  • automatically reduce blocks to 0 when you move unit to VB track

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7 years 10 months ago #365 by Mark-McG
Replied by Mark-McG on topic Vassal module version
I think the unit counter is more user practice, and at best it should go in the help text.
CCN module has a Chart tab of shortcuts for users, Cntrl-H for Hit etc. A similar Tab for Great War, with a short note about the unit counter working on hits/recover functions and that destroyed units should be reduced to 0 would be sufficient

"Feed the troops on victory"- Gen. Sir John Monash

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7 years 10 months ago #366 by bdgza
Replied by bdgza on topic Vassal module version
New units:

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7 years 10 months ago - 7 years 10 months ago #367 by Mark-McG
Replied by Mark-McG on topic Vassal module version
Whippett outine looks more like this (but reversed, as shown the right is the front)


Would it be possible to have a full range of captured German tanks? Not just the MkIV male

"Feed the troops on victory"- Gen. Sir John Monash
Last edit: 7 years 10 months ago by Mark-McG.

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7 years 10 months ago #368 by bdgza
Replied by bdgza on topic Vassal module version
Better?

The following user(s) said Thank You: Mark-McG

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7 years 10 months ago #369 by Mark-McG
Replied by Mark-McG on topic Vassal module version
looks great.

If you want help setting up the scenarios, let me know.

"Feed the troops on victory"- Gen. Sir John Monash

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7 years 10 months ago #370 by mk20336
Replied by mk20336 on topic Vassal module version
BTW, is there possibility to upload Tank expansion scenarios to the maps section of this webpage?

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