Played this one yesterday with my friends.
We played it as an "introductive real scenario" (instead of the 001 and 002 ones) 4 hands vs 4 hands (2 players per side, sharing cards and decisions).
After first "no man land" rolls British managed to advance on the right following craters and avoiding wires, while german ahd some lucky reserve artillery rolls on british left side (lowering units strenght to 1 or 2).
British advanced to German front line trench, gainging first 2 victory points (1 for eliminated unit and 1 for entering enemy trench).
While German kept rolling reserve artillery with less luck (moving few battlefield units), British advacned more on the right attacking and killing enemy machinegun.
With the help of some combat cards germans got some point, reaching partial result ofr 3-4.
In the end British pushed the offense to enemy border line, killing both enemy mortar and bomber units.
Final result: GERMAN 4 - 6 BRITISH
Players had some great time and really enjoyed it.
Last edit: 8 years 1 month ago by alecrespi. Reason: typo
Played today as friendly - and also introduction to Vassal modules - with Chris (chris01). As Germans I gave up front trench pretty quickly and managed to move reserves to 2nd. Numerical superiority of British with my impossible bad luck in cards (zero recon cards) allowed Chris to continue attacks on my left and then on my right. We were pretty close in losses, but finally, with all German units concentrated, Britons gave away 3-6.