Reserve Artillery

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5 years 4 months ago #115 by alecrespi
alecrespi created the topic: Reserve Artillery
A player’s reserve artillery unit does not have any figures,...

Reserve Artillery

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3 years 10 months ago #546 by lowroller
lowroller replied the topic: Reserve Artillery - shell craters
The rules say that "When three or more targeting dice roll the same number, a shell crater is placed in the On Target hex.'

This is very clear, and by strict reading it means that a roll of 1-3-3-5-5 would NOT cause cratering, as no 3 dice rolled the same number.

However, after an initial faulty memory of the rule, we loosely interpreted it as 3 On Target dice cause cratering, which means that this roll WOULD crater the hex.

Should we follow the strict wording, or is our interpretation the actual intent?

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3 years 10 months ago #547 by Mark McG
Mark McG replied the topic: Reserve Artillery - shell craters
looking at the FAQ,the actual literal wording is correct. Has to be 3 dice of the same number. Example 3 (or bottom Left diagram) gives such an example, and indicates NO cratering.

www.commandsandcolors.net/thegreatwar/th...serve-artillery.html

"Feed the troops on victory"- Gen. Sir John Monash

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3 years 5 months ago - 3 years 5 months ago #586 by Draco Paladin
Draco Paladin replied the topic: Reserve Artillery
Is the reserve artillery unit a single unit that can only be ordered once on a players turn, or if you are able to order units in more than one sector, can it be ordered once per sector?
Last Edit: 3 years 5 months ago by Draco Paladin.

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3 years 5 months ago #587 by Mark McG
Mark McG replied the topic: Reserve Artillery

Draco Paladin wrote: Is the reserve artillery unit a single unit that can only be ordered once on a players turn, or if you are able to order units in more than one sector, can it be ordered once per sector?


it is a single unit.
"A player’s reserve artillery unit does not have any figures, instead it is represented by a reserve artillery token, in a player’s play area. "
www.commandsandcolors.net/thegreatwar/th...serve-artillery.html

Conceptually you could have more than 1 Reserve Artillery units in a scenario. Hasn't ever happened in a scenario, but if you had two Reserve Artillery units, a 5 & a 4 strength, you could order the 5 in one section and the 4 in another with a multi-section card like Recon in Force (and a huge number of HQ tokens). Would cost 1 order for each unit.

"Feed the troops on victory"- Gen. Sir John Monash

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