010 - Somme (Sausage Valley & La Boisselle) - 1 July 1916

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4 years 5 months ago #93 by alecrespi
alecrespi created the topic: 010 - Somme (Sausage Valley & La Boisselle) - 1 July 1916
Historical background
The 8th and 34th British Divisions objective...

010 - Somme (Sausage Valley & La Boisselle) - 1 July 1916

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3 years 11 months ago - 3 years 11 months ago #228 by Mark McG
Mark McG replied the topic: 010 - Somme (Sausage Valley & La Boisselle) - 1 July 1916
interesting scenario, with no Wire, but considerable distances to cross on right flank.
Last Edit: 3 years 11 months ago by Mark McG.

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3 years 11 months ago #230 by tantalon
tantalon replied the topic: 010 - Somme (Sausage Valley & La Boisselle) - 1 July 1916
Good coverage on No-Man's-Land shelling is very important for the Brits in this scenario.

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2 years 2 months ago - 2 years 2 months ago #662 by alecrespi
alecrespi replied the topic: 010 - Somme (Sausage Valley & La Boisselle) - 1 July 1916
Played some days ago with a friend of mine (I played Brit side).
The initial No-Man's-Land helped a lot adding a lot of craters and providing defensive bonuses.
Brits decided to advance on right side while Germans fired with reserve artillery and fortified their right side (city).
British advance on left side ended in a disaster so British troops decided to suffer some flags to run back on their own trenches.
British managed to kill 2 German units on center section.
Partial result: German 3 - British 2

Gemrans fortified around the city of "La Boisselle" and British advanced on the mine crater (1 VP)
Partial result: German 3 - British 4

Germans decided a counteroffensive on mine crater with an additional british unit killed.
Partial result: German 5 - British 3

British decided to get maximum result using the breakthrough rule, so advanced with a single unit and played a "Rush & Rotation" card to let 4 units reach German baseline.
During the next turns British let a couple units break through getting 2 + 2 VPs.

Final result: German 5 - British 7

I do believe that combining "Rush and Rotation" card with "Break Through" rules has been a great help. Adding the lack of German units... it has been unstoppable.
Nice play, at least on British side.
Will go to next scenario next.
Ale
Last Edit: 2 years 2 months ago by alecrespi.

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2 weeks 6 days ago #914 by Predo
Predo replied the topic: 010 - Somme (Sausage Valley & La Boisselle) - 1 July 1916
Bit of a newb so could you tell me what the symbol of the blue fella with binoculars relates to. 3 for the British & 2 for the Germans. I've only played TGW centenary with no expansions.

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2 weeks 6 days ago #915 by Mark McG
Mark McG replied the topic: 010 - Somme (Sausage Valley & La Boisselle) - 1 July 1916
Special Personnel
www.commandsandcolors.net/thegreatwar/th...ecial-personnel.html

Added by the French expansion, they were retrofitted to the earlier scenarios.
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