The Great War Mini Tournament 5 - French
The Great War Mini Tournament #5 - French Army
|#||TGW.net ID||Timezone (GMT)|
|2||Mark McG||GMT +10|
The draw (and this is a little lengthy)
RUNNING TOTAL as at 14 Sept 2020
|Mark McG||7||44||143||Mark McG||7||42||135||14||86||278||complete||6.1|
Please record results in the discussion below recording Scenario, Players and Side, Medals and Figures lost per player.
Pickelhaube (German) - 7 medals, 15 figures lost
Mark McG (French) - 3 medals, 33 figures lost
File Attachment:File Name: Verdun42_Mirko.vlog
File Size:186 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
mirkobruner (French) - 4 medals, 20 figures lost
theimann(German) - 6 medals, 22 figures lost
The Huns put a human wave against the French Left. Their fortified positions were swarmed like an anthill. Mistakes were made but the Germans prevailed by taking the trench and the buildings around this sector. If only HQ would have been paying attention.
My understanding is the Viridovilas is out due to personal circumstances beyond his control, so 3 matches are unplayable.
The matches between theimman and Pickelhaube are stalled because of scheduling
Tom has indicated the other matches will be played, some are scheduled for today.
In terms of determining the finalists, I was considering the average score of each player
so for example, I have 86 medals from 14 games, average of 6.1
Togan has 89 points from 16 games, an average of 5.6
I'll update the results table to show averages, but it is likely it shows what Togan suggests.
Seems like, if we are going to play a final four in this tournament. The remaining final games will not change the finalists whatever the outcome. It also seems that Mark McG will most probably be the 1. rank followed by gotigerssc, mk20336 and toganalper. If Mark plays one more game and receives at least 5 medals this should be a %100 seeding. Do we want to play the Qfinals ? Do we want all thew games to be finished ? Since Mark did not call a final date do we want all games finished by any given date ? What are your thoughts, and Mark what is your plan ?
MirkoBruner - (Germans) 6 Victory Banners - 12 Units Lost
Pickelhaube - (French) 1 Victory Banner - 16 Units Lost
The first turn of the Germans is to move the machine gun in the Center Section.
It will be this same Machine Gun that will secure victory to the Germans. The attackers have overall good cards and excellent dice rolls, when needed and the game will be played mostly on the left section of the Germans. An Officer unit and a Machine Gun Unit in the Center Section will distract the French long enough
A masterly Played "Lost Messenger Card" from the French will delay the advancing of the Germans.
A German Bomber unit will be able to pierce through the fortified position on the Hill of the "Morte Homme" and from there on many other Units will Follow. The French tries to repel the attackers but in vain and 2 Butts and Bayonets Cards at the right time will inflict severe damages to the defenders.
One last attack by the Center Machine Gun will eliminate the last Unit needed for victory.
File Attachment:File Name: Mirko_Pick...mme.vlog
File Size:135 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Pickelhaube (Germans) 24 Figures Lost - 3 Victory Banners.
MirkoBruner (French) 15 Fig Lost - 7 Victory Banners.
After a good initial shelling, the Germans started to advance on the right flank, the French machine gun positioned in the buildings stopped the advancing at least for this first turn.Further attack on the right flank with a Big Show Card by the Germans almost annihilated the french infantry positioned in the buildings and a Direct from HQ played by the French eliminated the first Infantry Unit of the Germans.
The real combat begins.On the third turn, the Germans play a replacement card and succeed in reaching the line of the buildings in Samogneux inflicting further damage on the nearby infantry unit. It is mandatory to repel the advance of the Germans, a Forward Card by the Allies helps them to eliminate the infantry unit that has just arrived.
Mainly the game is played on the left flank of the French, where the Germans are great in advancing and taking control of the buildings of Samogneux. Good rolls for the French are frequent.
The only problem is that for three turns they don't have any card to play on that side.Two Recon Cards played by the French help them in succeeding in this scenario. Last turn of the French with a Machine Gun Barrage shatters any tactical advance of the Germans.
Again good rolls put an end to the game.
File Attachment:File Name: Mirko_Twan...dun.vlog
File Size:160 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
However, it can't linger on forever.. so to that end I'm setting 30 Sept as the deadline. There are 11 matches remaining to be played, so this seems not an impossible deadline.
It should also allow those players with outstanding matches in the C&C Napoleonics tournaments to concentrate there for the 31 August deadline. Please get those done.
Picklehaub (Germans): 6 medal 28 figures lost
Mark McG (French): 7 medals 31 figures lost
French were down 5-2 in this one, and I was pretty sure I was gone. Persevered to try and grab a few more medals, just to make it respectable. Another glass of wine to wash down my medicine.
5 medals later, with 2 Rush & Rotations to keep my presence in the woods, still trying to work out how I emerged from this as victor.
File Attachment:File Name: 245vsTwan.vlog
File Size:178 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Pickelhaube (French) 4 Medals 15 figures Lost.
Mark McG (Germans) 6 Medals 18 figures lost
A swift and determine German attack up the Left flank, aided by a Rotate card to capture the fortress (3 medals), whilst the French did their delay thing.. 2 medals
File Attachment:File Name: 244vsTwan.vlog
File Size:162 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Mark McG (French) 6 Medals 5 figures Lost.
theimann (Germans) 1 Medals 25 figures lost
German attacks were mainly up the middle, trying to slip around the French trench and into the fortress. Things turned nasty when a Rush and Rotation pushed them right up next to a nearly empty fort, but some short supplies and French counterattack managed to hold them off.
1 French medal for a Recon, the rest honestly earned.
File Attachment:File Name: 244vsTom.vlog
File Size:151 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Mark McG (Germans): 7 medal 12 figures lost
theimann (French): 2 medals 32 figures lost
Germans got off to a good start, with some early casualties among the French Special Personnel, French artillery did nothing to hold back the Germans, who swept into Bois des Corbeaux virtually unchallenged. The French rebounded, occupying Bois des Cumieres, and after a intense exchange of fire, surged back into Bois des Corbeaux. Here a bitter melee ensued, with the rest of the battlefield virtually unnoticed.
Germans had the best of the die rolls, as exhibited by the figure loses.
File Attachment:File Name: 245vsTom.vlog
File Size:158 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
File Attachment:File Name: 245vsTompt2.vlog
File Size:115 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
we are just couple of games from finalizing the Initial Round and before starting play-offs (my understanding is that we agreed on them). Kindly please try to play them ASAP!
can you update the table so as July starts we can have current status of tournament?
Viridovilas (Germans): 2 medal 21 figures lost
gotigerssc (French): 7 medals 10 figures lost
Very difficult scenario for the Germans - especially with less than great cards. NML rolls were good but a early Mata Hari Spy denied the Germans two good cards (Direct from HQ and Infantry Assault). Luck favored the French as we were able to play the Storm of Fire and Mortar Barrage combo twice. Plus two medals came from recon cards although I had to use counter attack to get one of those. French initially ceded the Bois des Corbeaux only to retake it by the end of the battle.
This completes my matches for the tournament unless I make the playoff (assuming we will do one?). Best of luck to Max the rest of the way. A great competitor.
File Attachment:File Name: AcrosstheM...nch.vlog
File Size:165 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Mirko (Germans): 0 medal 21 figures lost
gotigerssc (French): 6 medals 5 figures lost
Tough sledding for Mirko in this one. No matter what the Germans did the dice would not roll their way. When the French needed a flag they got it. When they needed a burst they got it. Four or either five German officers fell in the assault. French were also able to claim two medals on recon cards. Best of luck to Mirko in his remaining matches!
File Attachment:File Name: Malancourt...nch.vlog
File Size:149 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Viridovilas (Germans): 6 medal 16 figures lost
Mirko (French): 2 medals 22 figures lost
After a few opening moves without much casualties on both sides, Germans suddenly decided to attack on their far right flank, being lucky enough to find their opponent unable to properly manoeuvre on that side (no left flank cards in hand!). In such situation, the French army fate was already written…
File Attachment:File Name: Rnd6LeMort...las.vlog
File Size:166 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
EZPickens (Germans): 3 medal 13 figures lost
Mark McG (French): 6 medals 17 figures lost
No Man's land shelling did very poorly here, completely missed the wire. This made the German approach difficult, and gave the French enough time to play 3 Recon cards for 3 medals. German assault on the 2 flanks was successful, but the cost of 3 units each was enough for the French to snatch a victory based on the Recon card medals.
First time I've sen the FOO actually used, but the die rolls were spectacularly scattered, causing no on target hits and only 1 hit.
File Attachment:File Name: 246vsEZ.vlog
File Size:145 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Mark McG (Germans): 7 medal 15 figures lost
EZPickens (French): 2 medals 21 figures lost
Germans swung around the left flank, and in a rather key event, scored an early hit of the French MG unit, which allowed the Stretcher Bearers to carry it off. This made the German assault onto Hill 344 very much easier, coupled with John having no cards for his right flank.
Once on the hill, and the French defeated or fled, firepower softened up the village, and a Rush and Rotation put a big of German strength into the village, eventually defeating the French in the centre. Figure count shows this was a harder tussle than the medal count indicates.
File Attachment:File Name: 243vsEZ.vlog
File Size:162 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
theimann (Germans) 6 medals, 14 figures lost
mk20336 (French) 3 Medals, 24 figures lost
Some artillery softening of the French left was a prelude to an infantry assault. Once the wire-cutters, engineers, bombers, and officer lead troops swarmed, there was no looking back. The Germans captured Le Mort Homme and infiltrated the Gallic trench within a few turns. There were some feints and advances on the French left to spread the blood and effort. In the end, this was a sweep.
Question: who has been most successful with the French in this scenario?
File Attachment:File Name: MTScenario...mme.vlog
File Size:156 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
EZPickins (Germans) 4 Medals 26 Figures lost
Pickelhaube (French) 6 Medals 18 Figures lost
The battle was tense and either side could win in the end. The Germans managed to advance into the French trenches but lost a lot of figures while doing so. The French also lost a lot of troops. Furious fighting followed in the French trenches. The Germans took one of the bunkers and where close to eliminating a one strength unit and took a second bunker in their last turn. The French had already played three recon cards and were barely able to take one more German unit in the end, securing a win.
File Attachment:File Name: BoisDesCaures.vsav
File Size:112 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
File Attachment:File Name: BoisDesCaures.vlog
File Size:176 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Viridovilas (French) 6 Medals 8 figures Lost.
Gotigerscc (Germans) 4 Medals 22 figures lost
Germans concentrated their forces on their left wing, in order to avoid the French entrenchment around the village of Douamont. A well-coordinated attack put a lot of pressure on the fort defence, but Germans run out of time soon: two lucky recon cards at the very beginning of the battle proved decisive along with the prompt reposition of the French MG in the centre of the battlefield, able to pin part of the advancing enemy forces.
File Attachment:File Name: Rnd4FortDu...las.vlog
File Size:143 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
MirkoBruner: French, 6 Medals 19 figures Lost.
Gotigerscc: Germans, 5 Medals 16 Figures Lost.
Germans begin to attack strongly on the Right side of the Field. In the first wave the machine gun positioned in the Bunker is able to repel the units getting closer, but on the second wave the position is taken and the bunker falls. Combat continues mainly in the Right section with good rolls from Gotigerscc that seems unstoppable.
Two lucky Recon Cards for the French even somehow the score and the havoc that the Germans were bringing on their path.
A Trench Raid led by a French Officer gives a good blow to the attacker which is left with 1 standing and isolated unit in the Right Side of the Battlefield.
For a moment the Germans try to change tactic and move to the center and left side. A good first shelling of the artillery forces the units in the bunker to withdraw and do some damage to other units in the trenches. A center attack wipes out a french infantry unit, but then the attack returns to the Right Side.
The battle is truly an Head to Head to the last man standing and the rolling of the germans are well destructive on French officers who die in droves. The French with a strike of luck though secures the game with a Surprise Ambush card and eliminates the last German unit that was trying to hold the counter attack hidden in the bunker.
Mark McG wrote: Red Alert - probably, I haven't tried it yet, mainly because a 2D space game seemed odd.
I put this up, but I think yours is better
While space game in 2D might seem strange, I am very keen on trying two mechanics:
- free set-up of the forces based on the drawn card where you buy units
- victory points based the strength of the unit (in TGW words, killing INF would be still 1 VP, but Mortar of MG 2 VPs, while Tank 5VPs); would be interesting and can drive completely different board behaviours