The Great War Mini Tournament 5 - French
The Great War Mini Tournament #5 - French Army
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The draw (and this is a little lengthy)
Please record results in the discussion below recording Scenario, Players and Side, Medals and Figures lost per player.
Pickelhaube (German) - 7 medals, 15 figures lost
Mark McG (French) - 3 medals, 33 figures lost
EZPickins(German) 3 medals, 28 figures lost
gotigerssc(French) 7 medals, 17 figures lost
The dice were a bit one-sided for the French in this one but it was tense fight throughout. A Lost Messenger played against his Whistles and Bugles helped turn the tide early in the game as that would have likely led to me being swamped on my left. Despite that he was still able to push through and fighting never stopped in the town. Momentum swung both ways there for a while but the dice always bailed me out. Final turn I used my last 6 HQ tokens to play Direct from HQ along with Over the Top. Allowed my elite infantry to sneak past the woods and take out a 1 figure unit. The remaining three units attacked a full strength German flame thrower for the win. Had good luck picking off special personnel and also got 1 medal from a recon card.
EZPickins(German) 6 medals, 14 figures lost
mirkobruner(French) 4 medals, 27 figures lost
The Germans got a bunch of right flank cards from the start so that's where the action began. The French got an early lead by playing a pair of recon cards. Then the Germans got to there trench line and with superior luck took out three infantry. They gained another VP with a recon and used Rush and Rotation to pull back to defend the fort. Midgame saw the Germans just trying to move troops up to assault these new positions. When they finally did it was the same story as luck again was in their favor and soon there were two more dead units for the loss of one.
Mirko hung in there the best he could but had a terrible run of luck versus a great run on my side. He was a pleasure to play.
mirkobruner (French) 6 medals, 29 figures lost
Mark McG (Germans) 7 medals, 25 figures lost
Germans started with the hand the French would have wanted, 2 Recon cards, and an Artillery Bombardment.
Luckily the dice were with me in this game, and not with Mirko, and the Combat cards were helpful, especially the Short Supply of an MG out of a Fortified position on the Left. Also the worst Big Show roll I've seen (and I've seen shockers), 3 Blasts and a HQ.
Still, it was a close struggle, and whilst the Germans managed to eradicate the French on the Right and take the town of Vaux, giving them a 5-2 lead, any attempt on the Fort was met with card starvation to follow through and the French gradually closed until we were at 6-6. The final blow was playing a Recon Left (which now was safe) to roll 2d looking for a blast.. I got aBlast and won.
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mk20336 (French) 6 medals, 9 figures lost
mirkobruner (Germans) 1 medals, 28 figures lost
Another, very hard attack scenario for Germans - still, Mirko did his best to overrun my defenses. I had quite good cards for only 4 of them. And the rolls were nice. My marksmen showed enormous accuracy but the special personnel was dying in scores.
Many thanks to Mirko - it was his first game on Vassal!
PS. We had terrible problems with server, couple of times disconnected. Thus log file in pieces.
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File Attachment:File Name: MT05_TGW_244.vlog
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mk20336 (French) 7 medals, 21 figures lost
gotigerssc (Germans) 4 medals, 30 figures lost
Very hard scenario for Germans - still, Justin managed to take quickly one of my fortified positions. The key to French success was a Rush and Rotation card, allowing me to man the woods. Also, the true hero of the evening seemed to be a mortar - with proper cards that is really devastating tool.
Thanks to Justin for the play - that was challenging game
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EzPickins (French) - 3 medals, 22 figures lost
Viridovilas (German) - 6 medals, 24 figures lost
Both players drew weird hands of cards. The German had only section cards, with the exception of one Replacements, one Direct from HQ and one Artillery Bombard. Such combination greatly slowed down its infantry advance towards enemy lines. On the other hand, the French didn’t see any Recon card, failing to put pressure on the German. The latter proved decisive, since the army of Guillaume II inexorably took the Poilu strong points one by one, relying on its overwhelming number superiority.
Scen 247 - Verdun (Fort Vaux) - 22 February 1916
EzPickins (German) - 4 medals, 36 figures lost
Viridovilas (French) - 7 medals, 31 figures lost
German started strong wiping out the MG defending the fortified redoubt on the French right flank and battering down the detachment placed inside Village Vaux. The Poilu than regrouped around the Fort Vaux stronghold taking advantage of their superior fire power. Notwithstanding a brave advance on their right flank, the German didn’t manage to break trough the French lines. As always, it was also a matter of the right rolls at the right moment!
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That means there is a vacant spot is anyone knows someone interested!
Mark McG (German) 6 medals, 19 figures lost
gotigerssc (French) 5 medal, 24 figures lost
Germans were pushing the French around pretty well in this one with some good dice, but ran out of useful cards. Was looking like a 6-2 walkover, but the French struck back and Germans were struggling for a win at the end. Good German dice at the beginning probably determined this one, but the German cards were very ordinary (like 4 Probes), so swings and roundabouts.
Another close game..
File Attachment:File Name: 246VsJustin.vlog
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gotigerssc (German) - 6 medals, 30 figures lost
Mark McG (French) - 7 medals, 30 figures lost
French squeezed out a ill deserved win on the basis of some lucky dice in the end game. A desperate fight for the village throughout the game, the French pushing back the first thrust, but Germans stealing in on the 2nd attack.
Doesn't get tighter than this.
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mk20336 (German) - 4 medals, 24 figures lost
gotigerssc (French) - 6 medals, 12 figures lost
Germans started with a push on my left flank but were repulsed thanks to a well timed Replacements card that brought two units back to full strength. They then proceeded to assault the fort on my right flank. However, a Rush and Rotation card brought reinforcements from my left to assist in the defense.
Although the fort was partially captured, the French were able to prevent a full takeover and only lost two of the five hexes. Another turn would have lost the third but the unit with the officer was able to finish off two weakened German units for the win. One of my medals was from a Recon card. My first Vassal tournament game with the Great War (played Memoir quite a bit with Vassal and elsewhere) and was really lucky to have the right cards and rolls at just the right times. Big thanks to Michal for being patient and helping me along
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The French exclusions are Bombers, Flamethrowers and MG Heavy Wpn.
These are given as "broad and general guidelines" in the rules. The one I think is historically valid is precluding the French use of Flamethrowers, since I can't see they used them at all in Verdun. So as a compromise, no restrictions EXCEPT the French cannot chose a Flame thrower.