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The Great War Mini Tournament 4 - Cambrai

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The Great War Mini Tournament 4 - Cambrai
Contact: gcallarigw

 

Scenarios
Rnd 1 126 - Cambrai (Siegfried Stellung Line - Part 2) - 20 November 1917
Rnd 2 131 - Cambrai (Fontaine-Notre-Dame) - 23-25 November 1917
Rnd3 133 - Cambrai (German Counter Attack) - 30 November 1917
Final 130 - Cambrai (St. Quientin Canal) - 21 November 1917

Schedule of Games

This table shows the match-ups and scenarios for each round.  The Alpha Group will play the German side and the Beta Group will play the British side.

Preliminary Rounds Scenario: 
Round 1 gcallarigw 1 vs. 4 EZPickins 126 - Cambrai (Siegfried Stellung Line - Part 2) - 20 November 1917
Mark McG 2 vs. 5 Pickelhaube
Viridovilas 3 vs. 6 mk20336
Round 2 gcallarigw 1 vs. 5 Pickelhaube 131 - Cambrai (Fontaine-Notre-Dame) - 23-25 November 1917
Mark McG 2 vs. 6 mk20336
Viridovilas 3 vs.4 EZPickins
Round 3 gcallarigw 1 vs. 6 mk20336 133 - Cambrai (German Counter Attack) - 30 November 1917
Mark McG 2 vs. 4 EZPickins
Viridovilas 3 vs. 5 Pickelhaube

 

German Group  Banners Won Figures Lost
Player # Player ID R1 R2 R3 Total R1 R2 R3 Total
1 gcallarigw 7 8 2 17 32 35 38 105
2 Mark McG 8 8 7 23 21 23 23 67
3 Viridovilas 5 8   13 30 20   50
 
British Group  Banners Won Figures Lost
Player # Player ID R1 R2 R3 Total R1 R2 R3 Total
4 EZPickins 8 3 3 14 13 30 28 71
5 Pickelhaube 5 6   11 18 26   44
6 mk20336 8 5 7 20 16 21 11 48

Please report match results in the discussion below, including figure losses

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gcallarigw's Avatar
gcallarigw replied the topic: #872 1 week 2 hours ago
Take two:

Round 2 - 131 - Cambrai (Fontaine-Notre-Dame) - 23-25 November 1917

gcallarigw (Germans): 8 medals 35 figures lost
Pickelhaube (British): 6 medals 26 figures lost

We rewind until immediately before the "wrong" Recon card and continued from there. Twan had very bad luck, as the game went on just for that turn due to a triple Burst roll on my side which destroyed his last unit. Without that I would have probably not lasted much longer under the combined pressure of his tanks and infantry which had by then cleaned my trench line and were ready to assault the village.


File Attachment:

File Name: Round2_201...-17.vlog
File Size:187 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
gcallarigw's Avatar
gcallarigw replied the topic: #870 1 week 2 days ago
I absolutely agree about the Recon card, it cannot be allowed. I just sent a mail to Twan.
Mark McG's Avatar
Mark McG replied the topic: #869 1 week 2 days ago
Alternatively, roll through the logfile until you reach a point that is comfortable, and continue from there.
I know you can load a logfile and play it whilst a new logfile is recording, thus allowing a record of the whole match.

Generally small mistakes are just part of the game, but the Recon card business caught my eye, and as the game winning move, it can't really be allowed.
gcallarigw's Avatar
gcallarigw replied the topic: #868 1 week 2 days ago
Sorry, it's entirely my fault. I really made a mess, especially with point 6, as I know perfectly that rule (even the others, though for 5. I explicitly thought otherwise looking that the card speaks just of an ordered unit). I will ask Twan to play again or will concede the game to him if not possible within the deadline. My apologies again, guys.
Mark McG's Avatar
Mark McG replied the topic: #866 1 week 2 days ago
OK, some comments after reviewing the play log

1. Body Armor only works against ranged fire (saved 1 figure, not a big deal), but he gets down to 1 figure, Physician heals him.
2. Recon Right was played to activate Left unit.
3. Tanks that make a successful bonus attack MUST gain ground.
4. Soldiers moving into a building must stop.. even if using Over the Top moves. This cause a figure loss that meant the 7th German medal could be taken by the Mortar
5. Trench Foot does require the Infantry to move. boardgamegeek.com/thread/1579560/trench-foot-card
6. Taking a Permanent Victory Medal instead of drawing 2 command cards is not possible, if doing so would give the player his final Victory Medal to win the battle.

so the final medal is very problematic, or actually illegal.
gcallarigw's Avatar
gcallarigw replied the topic: #865 1 week 2 days ago
Round 2 - 131 - Cambrai (Fontaine-Notre-Dame) - 23-25 November 1917

gcallarigw (Germans): 8 medals 35 figures lost
Pickelhaube (British): 6 medals 21 figures lost

British pressed hard on the center from the very start (thanks also to a nefarious deadly bomber), but Germans managed to slow the advance and gain a couple of medals with their mortar. After that the MkIV on the left steamrollered no less than three German units, and those on the center started to advance towards the village , but time was almost up for the British, and a last Recon card closed the fight.
Mark McG's Avatar
Mark McG replied the topic: #864 1 week 3 days ago
so I think correct now. Managed to get myself into a confused mess. Sorry.
mk20336's Avatar
mk20336 replied the topic: #863 1 week 4 days ago
Hi Mark,

can you please verify if all matches are correctly entered into the table? Seems one of my game landed in wrong row :)
Mark McG's Avatar
Mark McG replied the topic: #862 2 weeks 1 day ago
yes, Scenario 133 is to 7 medals.
mk20336's Avatar
mk20336 replied the topic: #861 2 weeks 1 day ago
Round 1: 126 - Cambrai (Siegfried Stellung Line - Part 2) - 20 November 1917

Allies: MichalK 8 banners won, 16 blocks lost
Central Powers: Viridovilas, 5 banners won, 30 blocks lost

Very hard scenario for Germans; I started pretty quickly advancing 2 units in each section; my tanks pretty often got bogged down (not surprising after momentum advance into trenches) but amply supply of HQ allowed for swift recovers.

Everything was ice till the round when Max scored two hits on two different of my tanks - one of which was already at the base line! Unfortunately, that one did not survived and before I wiped out everything in center section and exited the map, some of my units perish and some medals were won by Allies due to racing against time.

Enjoyable play with Max, but the scenario is too much one sides I think.

File Attachment:

File Name: MT04_g3.vlog
File Size:207 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
mk20336's Avatar
mk20336 replied the topic: #858 3 weeks 6 minutes ago
Round 3: 133 - Cambrai (German Counter Attack) - 30 November 1917

Allies: MichalK 7 banners won, 11 blocks lost
Central Powers: gcallarigw, 2 banners won, 38 blocks lost

Well, the game was finally something different then constant British attacks. Still, after initial successes of Central Powers on right and center, Gabriele attack come to a halt once my tanks managed to get into the potion. Remember: your trench does not count in bog roll!

When I have mortar well placed, I usually choose spotter for them. Then I plan for Storm of Fire + Mortar barrage. Then you can really wreak havoc - poor Germans had to suffer it twice so no wonder that their attack on city not only came to a halt but was altogether smashed.

Once this was done that was mopping time as Germans has possibility to win but have to do it rather quickly and with some luck - Gabriele rolls for tanks (even 2d confirmation hits) were completely cold...

Thanks for game!

File Attachment:

File Name: TGW04_g2_0.vlog
File Size:178 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
mk20336's Avatar
mk20336 replied the topic: #857 3 weeks 54 minutes ago
Just an observation:

Is " 133 - Cambrai (German Counter Attack) - 30 November 1917" not to 7 banners?
Viridovilas's Avatar
Viridovilas replied the topic: #855 3 weeks 1 day ago
Round 2
EZPickens (Brits): 3 medals, 30 figures lost
Viridovilas (Germans): 8 medals, 20 figure lost

A pair of quick recon cards played by the German at the very beginning of the battle put some pressure on the Brits, that fiercely advanced behind their tanks but forgot the old popular saying: “Never light cigarettes when you are in three”. A fatal omission since costed Brits two infantry losses. Their apparently unstoppable tanks then incurred in some issues during their advance and become bogged down, leaving the English infantry under the heavy fire of a German MG, for this special occasion provided with a heavy weapon loader. A pair of reserve artillery fires coupled with a skilled mortar team made the rest.

File Attachment:

File Name: Rnd2EZvsVi...las.vlog
File Size:180 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Mark McG's Avatar
Mark McG replied the topic: #852 4 weeks 1 day ago
Round 3
Mark McG (Germans): 8 medals 21 figures lost
EZPickens (Brits): 3 medals 28 figures lost

For once the Germans are attacking, though it felt very much like active defence.
Started with 3 Left cards, and pushed here. John played slow and careful with the tanks, which didn't prevent 1 bogging as it advanced after wiping out a unit.

Gained 3 medals on the Left flank, and then moved to the Right. Here the Germans pushed through the village, and with a Infantry Assault rushed the British out in the open and in the forest. Lost 1 unit, but managed to get 4 more medals for the win.

File Attachment:

File Name: TGW4R3.vlog
File Size:166 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Mark McG's Avatar
Mark McG replied the topic: #849 1 month 1 week ago
Round 2
Mark McG (Germans): 8 medals 23 figures lost
MichalK (Brits): 5 medals 21 figures lost

An early kill on a bogged Male tank in the Centre took off some of the immediate pressure, but the other 2 tanks were unstoppable. Fortunately the British infantry were helpless in the open as the British tanks took all the orders, and the German artillery took revenge. One Recon card played for a Medal.

One note on the VASSAL setup, the Notes say 2 Special Personnel, but the board edge indicator has 1. It should be 2 SP.

File Attachment:

File Name: TGW4R2.vlog
File Size:172 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
EZPickins's Avatar
EZPickins replied the topic: #844 1 month 3 weeks ago
Round 1
EZPickins (Brit) 8 medals 13 lost
Gabriele (Ger) 7 medals 32 lost

The British advanced with the tanks leading the way. Early action on the right/right center resulted in the loss of 1 tank and infantry in return for an mg and infantry. British infantry and a tank were now in the forward trenches as well. Most of the action then shifted to the left where the German frontline was eliminated. A tank bogged for a time but survived to advance on
secnd line and take out the mg to secure the win. Good thing as time was about to run out .

I very fun game against a super opponent. We made quite a few errors as we were rusty with me being the worse.
Mark McG's Avatar
Mark McG replied the topic: #843 1 month 3 weeks ago
Round 1
Mark McG (Germans): 8 Medals 21 figures lost
Twan (British): 5 Medals 18 figures lost

killed off 2 Infantry in No Man's Land, and then some lucky rolling killed off the British tank on the Right. British tank on Left bogged down, and eventually succumbed to close assault by the Bombers. Bombers also used Trench Raid to polish off some annoying Marksmen. A Recon card somewhere in there completed the victory.

British scored 1 Medal for the 1st trench, and 4 kills. 2 Medals for tanks makes them attractive targets (aside from being deadly to fight).

NML shelling markers are missing on VASSAL scenario, but is middle 3 rows, wire to wire.

File Attachment:

File Name: TGW4R1.vlog
File Size:217 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
gcallarigw's Avatar
gcallarigw replied the topic: #821 2 months 1 week ago
Red carpet for you, Michal ;-). We are now six with Twan, so we can go with the standard format of two groups for the heats and then semifinals and finals. My hope is to follow this with a new MT with the French expansion, too.
mk20336's Avatar
mk20336 replied the topic: #820 2 months 1 week ago
If there is a place, I would gladly play in such distinguished group :) Simply, I suggest something smaller. and if that proves to be a success, something larger then with French expansion?
Pickelhaube's Avatar
Pickelhaube replied the topic: #819 2 months 1 week ago
I would like to join.

Twan van Dijk
GMT+1
gcallarigw's Avatar
gcallarigw replied the topic: #818 2 months 1 week ago
As a matter of fact, and I apologize for that, I believed you were not interested, Michal. We are five with you, so a simple round-robin is ok. Or, with a sixth participant, we may use the standard format.
mk20336's Avatar
mk20336 replied the topic: #816 2 months 2 weeks ago
Recently (due to personal reasons) I really have very limited time. Thus I would prefer as usual round robin, with two best player being in final, playing for the 1st place.
mk20336's Avatar
mk20336 replied the topic: #817 2 months 2 weeks ago
Recently (due to personal reasons) I really have very limited time. Thus I would prefer as usual round robin, with two best player being in final, playing for the 1st place.
gcallarigw's Avatar
gcallarigw replied the topic: #815 2 months 2 weeks ago
I will do a last call today and wait for another week. If we will still be four by then, what about a double-quad format (so six matches for each player switching sides, like MT 3) ?
gcallarigw's Avatar
gcallarigw replied the topic: #814 2 months 3 weeks ago
Why not? It will add some strategical thinking and more spice.

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