General Staff Units

Each army has 1 General Staff unit. This represents your generals and their staff , and must be protected.
General Staff units have the following special abilities:

High Command: General Staff units always count as having a Commander, as long as any models are still part of the unit. All rules that apply to units with a Commander also apply to General Staff units.

Inspirational: Units close to the General Staff are less likely to break. When a friendly unit is within 2 hexes of your General Staff unit, it receives a +4 bonus to all Fortitude Tests (see Fortitude), +2 bonus to Attack Values, and +1 bonus to Defense Value.

Rally Point: If a Shaken unit is able to move into a hex adjacent to a friendly General Staff unit, it immediately becomes Hesitant and stops moving. Remove 1 Morale Marker from the Unit Flag (See Flee).

Dishonor: If your General Staff unit is destroyed, all of your units on the game board must immediately make a Fortitude Test with a -2 penalty. For the rest of the game, all of your units have -2 Fortitude (See Fortitude Tests).

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