Movement orders are used to move your units around the battlefi eld. When you give a movement order to a unit, you must write down the exact path that the unit will follow when it moves. During the Movement Orders Step of the Execution Phase, all units with movement orders will take their actions.

Movement Value

Each unit has a limit to how far it can move each turn. This is called the “Movement Value”. All infantry units have a Movement Value of 1 when marching, or 2 when running or charging. All cavalry units have a Movement Value of 2 when marching, or 4 when running or charging. Battlefi eld terrain can affect a unit’s Movement Value (see Terrain).
All units with movement orders must follow the exact route written on their Unit Cards. Usually, it is more convenient to move the units one at a time (e.g., the first unit moves its entire route, then the next unit moves, and so on). But, when several units are trying to move into the same hex, or when enemy units move into adjacent hexes, these units must move one hex at a time. Once all such units have moved one hex, all of them that still have moves to make move a second hex, and so on.

Example: These archers have been given the March Order. They will move straight ahead 2 hexes, as written in the Order Chart.

Encounters

Only one unit may occupy a hex at a time. If, during movement, two units try to enter the same hex at the same time, they have an “encounter.” Both units must stop moving in the last space they occupied before entering the same hex.

Example 1: After both moving 1 hex, these 2 units try to enter the same hex for their next move. Both units must stop.

If the units are in adjacent hexes and try to move towards each other, both units must stop.

Example 2: After each moving 1 hex, these units find themselves adjacent to each other. Now their orders require them to move into each other’s hex, so both units must stop. Since they are enemies, they enter melee combat.

Zone of Control and Movement

A unit must stop moving if it enters an enemy Zone of Control or Defense Zone, or it it moves in a way that causes an enemy unit to enter its own Zone of Control.
Those units will attack during the Melee Combat Step of the Execution Phase.

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