Written by: Mark McG
Category: Siege of Osaka
Hits: 1241
Victory Results:
 40 %
Record a victory for BOTTOM ARMY  60 %
Total plays 5 - Last reported by Polonus100 on 2023-03-08 13:37:18

HISTORY DETAILS
Goto Mototsugu, leading the vanguard of a large Osaka army, had already crossed the Ishikawa River early in the morning of June 3.  When his scouts reported that the Tokugawa Army was moving towards the Heights of Komatsuyama, Goto made a dash to take the heights, determined to make a stand at the top of Komatsuyama until the rest of the Osaka army could arrive. Goto and the vanguard managed to hold for some time against strong enemy attacks, but in the morning fog the Osaka army was not making much headway and relief never came.  During one of the attacks, Goto is shot, and he committed seppuku. Outnumbered and their leader lost, the Osaka vanguard retired back across the Ishikawa.
The stage is set, the battle lines are drawn, and you are in command. Can you change history?

 

Command Tent Ford Ford Curve Forest Hill River River
1 2 1 6 6 7 3

 

Osaka Samurai Army (Red)
Command Card Command Card Command Card Command Card
Dragon Card Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Spearmen Infantry Leader Cavalry Leader Commander's Unit
4 2 1 3 1 2 1

Tokugawa Samurai Army (Blue)
Move First
Command Card Command Card Command Card Command Card Command Card Command Card
Dragon Card Dragon Card Dragon Card
Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune Honour & Fortune

Ashigaru Yari Ashigaru Bowmen Ashigaru Arquebus Samurai Spearmen Samurai Spearmen Cavalry Infantry Leader Cavalry Leader
6 1 3 2 1 1 3

Victory
5 Banners
* 1 Victory Banner for each unit or leader eliminated.
* The player's army that occupies more hill hexes than his opponent at the start of each player's turn gains 1 Victory Banner. When an army loses the majority, it immediately loses the Victory Banner.
* If your unit occupies the enemy's Command Tent hex at the start of your turn, the camp hex is removed from the battlefield. The capture of the enemy Command Tent is worth 3 permanent Victory Banners. When your command tent is removed, you must discard one of your Command cards atonce, selected at random.

Special Rules
* The Ishikawa River is impassable except at the three river fords.

 

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