GP15. MUROYAMA (December 1183)
GP15. MUROYAMA, December 1183
After having learned that his uncle Yukiie had betrayed his plans to retired emperor Go-Shirakawa, Minamoto no Yoshinaka abandoned his intended invasion of the Taira base at Yashima and returned to the capital. Yukiie fled south. Possibly hoping to assuage his nephew’s anger, he gathered a small force and attacked the main Taira army where they were mustering near Mount Muro in Harima Province.
The Taira were divided into five camps, each of which allowed the Minamoto to pass unimpeded as Yukiie recklessly charged through them. The Taira then surrounded the Minamoto and destroyed them. Despite the rashness of the attack and the precarious position in which he had placed himself, Yukiie fought ferociously and managed to escape with a small remnant of his men, eventually making his way to safety at Nagano in Kawachi Province.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Command cards 6
> Move first
Dragon Cards 2
1 Victory Banner for each Leader or Unit eliminated
(See the Yukiie's Escape special rule)
- * Surrounded – Units and leaders of both armies may retreat toward either baseline, the owning player of a retreating unit choosing the direction at the time of retreat.
(For purposes of orientation for section Command Card play, the armies still have designated baselines, the Minamoto on the north and the Taira on the south)
- * Yukiie’s Escape - Yukiie may cross a border hex along any of the four map edges, using normal ordered movement, either attached to a unit or as a lone leader. When he does so, or if he leaves the board due to a leader escape, he and any attached unit are removed from the game and the Minamoto army is awarded 2 Victory Banners.
- * Desperate Ferocity – Any unit with Yukiie attached rolls one additional die in close combat.