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GP01 Taiken Gate (April 1177)

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Total plays 1 - Last reported by MarkMcG on 2016-08-19 13:50:59

GP01. TAIKEN GATE, April 1177

Outraged by the depradations of a governor against one of their provinicial temples, the monks of Enryaku-ji marched down from Mount Hiei into the capital, headed for the palace. With them they brought three omikoshi, sacred palanquins bearing images of the mountain deities, intended to strike fear into the Imperial Court. Diverted from the lightly defended North Gate of the palace by a show of piety from its commander, Minamoto no Yorimasa, the monks attempted to force their way through the eastern Taiken Gate, defended by Taira no Kiyomori’s eldest son, Shigemori. Here they were met not with reverence and fear, but arrows, many of which struck the omikoshi. After many monks were killed, the others fled, abandoning the omikoshi before the gate.
Although a shocking display of sacrilege, this incident was also a first demonstration of samurai resistance to the political and military power of the temples, particularly on the part of Kiyomori and the Taira. It was a harbinger of things to come.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

 

 

Taira (Red)
Command cards 5
Dragon Cards 2
H&F 5

Hiei Monks (Yellow)
> Move first
Command Cards 5
Dragon Cards 1
H&F 8

Victory
5 Banners
1 Victory Banner for each Leader or Unit eliminated.
The Taira win immediately if they destroy all three omikoshi units.
The Monks win immediately if an omikoshi unit enters an Imperial Palace hex.

Special Rules

  • * Palanquins of the Gods – The three 6 figure Irregular Peasant Infantry units represent gakusho, scholar monks, bearing the omikoshi. They follow all normal rules for Peasant Irregular Infantry units.
  • * An Act of Sacrilege – The Taira army loses 1 H&F every time a Taira attack causes a loss of figures from an omikoshi unit (note that this is a maximum of 1 H&F per attack, regardless of number of figures destroyed).
  • The Stockade hexes representing the palace compound walls are impassable.
  • The building hexes representing the Imperial Palace are passable and follow normal rules for building terrain.
  • Optional: Before cards are dealt, if both players agree the Monk player may elect to replace one Sohei Warrior unit with one Samurai Naginata unit.

 

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