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VASSAL Tournament

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7 years 8 months ago - 7 years 8 months ago #329 by toddrew
008 Domyoji (1615) - Battle Among the Tombs (Semi Final Games for Todd & Todd)

Game 1
Osaka (Red/Todd C) Player: 5 Banners Won, 17 Blocks Lost
Tokugawa (Yellow/Todd R) Player: 4 Banners Won, 15 Blocks Lost

Game 2
Tokugawa (Yellow/Todd C) Player: 3 Banners Won, 24 Blocks Lost
Osaka (Red/Todd R) Player: 5 Banners Won, 23 Blocks Lost

No time for intricate details, but both games featured several momentum swinging moments. The first game featured 4 leader kills and one removed by a Personal Challenge. Tense ending as the 1-figure Tokugawa Cavalry were surrounded by four Osaka foot units, and were able to fend off two before falling to the third - and a battle back likely would have ended the game on that third attack...though the way this game (and the next!) went, who could tell. Game 2 quickly became handily in control by Osaka, mainly due to a 1 figure Archer surviving 8d without a hit from a determined, but ultimately unfulfilled Tokugawa Spearman unit. The game would have ended 5-0 Osaka, but 5d on a 1 figure Tokugawa Spearmen unit on its left flank whiffed, and the comeback was on. After the Yellow Player got to 2-4, the last stand was on the Tokugawa right, where the Osaka Naginata and two accompanying Spearmen units converged on a three figure Tokugawa Naginata. Whiffs all around for the 13 d from Red (ironically, could not roll red...) and vicious bb's left the Osaka left in shambles. First the Tokugawa Naginata slayed a 1-figure Spearmen, but as it bore down on the 2 figure Osaka Naginata, the Practice of Akido blunted the attack, and the battle back had all of the hits that the previous attacks had held back.

Two exquisitely maddening games. Well played, and good company, Todd.

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Last edit: 7 years 8 months ago by toddrew.

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7 years 8 months ago - 7 years 8 months ago #330 by Mark-McG
Replied by Mark-McG on topic VASSAL Tournament
as so it comes to the Finals
Dan vs Todd... a familiar match up

Scenario: BS03 Kawagoe Castle (1546)
FinalGame 1Game 2Total
Dan426
toddrew6612

Congrats to Todd

“I dreamt of worldly success once.”
― Miyamoto Musashi
Last edit: 7 years 8 months ago by Mark-McG.

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7 years 8 months ago #331 by toddrew
Replied by toddrew on topic VASSAL Tournament

Mark McG wrote: Dan vs Todd... a familiar match up


That's why Dan and I play in these tournaments - sick to death of playing each other for the past decade ;)

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7 years 8 months ago #332 by Cavie
Replied by Cavie on topic VASSAL Tournament

toddrew wrote:

Mark McG wrote: Dan vs Todd... a familiar match up


That's why Dan and I play in these tournaments - sick to death of playing each other for the past decade ;)


I'm glad it's Samurai Battles this time since I feel as though I need some more plays on this one. Sad thing about Todd and I is that we live about 60 miles from each other and have played more on Vassal than live play B) Don't get me wrong, it's still fun even if it is via the internet :silly:

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7 years 8 months ago #333 by g1ul10
Replied by g1ul10 on topic VASSAL Tournament
Congratulations to both finalists! I understand that this probably sounds as an unritual request, but do you think you can post here the time at which the final game will be played? If compatible with my agenda, I would like to follow the event live :-)

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7 years 8 months ago #334 by g1ul10
Replied by g1ul10 on topic VASSAL Tournament

toddrew wrote:

Mark McG wrote: Dan vs Todd... a familiar match up


That's why Dan and I play in these tournaments - sick to death of playing each other for the past decade ;)


I'm looking forward to the next SB VASSAL tournament and I promise I'll do my best to help you avoiding this annoyance ;)

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7 years 8 months ago #335 by toddrew
Replied by toddrew on topic VASSAL Tournament

g1ul10 wrote: I understand that this probably sounds as an unritual request, but do you think you can post here the time at which the final game will be played? If compatible with my agenda, I would like to follow the event live :-)


Not an unusual request at all - Dan and I hadn't discussed it yet, but likely we will be playing our Saturday and/or Sunday mornings. 5 or 6 am (-6 GMT) Saturday work for you, Dan?

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7 years 8 months ago #336 by Cavie
Replied by Cavie on topic VASSAL Tournament

toddrew wrote:

g1ul10 wrote: I understand that this probably sounds as an unritual request, but do you think you can post here the time at which the final game will be played? If compatible with my agenda, I would like to follow the event live :-)


Not an unusual request at all - Dan and I hadn't discussed it yet, but likely we will be playing our Saturday and/or Sunday mornings. 5 or 6 am (-6 GMT) Saturday work for you, Dan?


Not sure which day will be better at the moment - probably Saturday and between 5:30-6:00am. I will post here Friday once I'm sure.

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7 years 8 months ago #337 by toddrew
Replied by toddrew on topic VASSAL Tournament
Short notice, but confirming the 11.30-ish GMT start time. I'm on there right now, Dan should be there shortly.

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7 years 8 months ago - 7 years 8 months ago #339 by toddrew
Final: BS03 Kawagoe Castle (1546)

Game 1
Hojo (Red/Dan) Player: 4 Banners Won, 12 Blocks lost
Uesugi (Yellow/Todd) Player: 6 Banners Won, 10 Blocks lost

Game 2
Uesugi (Yellow/Dan) Player: 2 Banners Won, 22 Blocks lost
Hojo (Red/Todd) Player: 6 Banners Won, 14 Blocks lost

From the scores above, may look like a relatively easy victory for Todd, but it was anything but. I've played a fair share of C&C Samurai Battles games, around 50+, I would guess, and I am still coming to terms with how quickly the tide can turn (often several times in a single game), how swingy the games can be. This was Dan and my first time with this scenario, and at first blush, it looks like an easy win for Red - starting the game with Panic, seemingly sealing the deal on claiming the Command tent within a few turns.

However, in the first game, Insult had been drawn by Uesugi/Yellow, and during the Panic turn, its play prevented Hojo/Red from inspiring the Naginata and Spearmen units, as well as robbing the Cavalry of an attack - total nerf of 7d. Furthermore, the 7d that were able to be rolled garnered 0 flags and only one Sword result (however, that Sword result did trigger a successful leader check...) This allowed the Uesugi side to win two Banners while losing the Command Tent.

The swing that ultimately decided the game was a desperate (and sloppy - glad Dan and I have played countless C&C games over the years, otherwise that sequence would have been awkward, at best) play of Turncoat. Seems I can only "win" these sort of situations when the odds are grossly against success. Dan's 6d resulted in 0 honour faces, my 3d got one. This enabled the now Yellow Spearmen to take the castle, and have chances elsewhere to get the banner total to 6 on the turn. An ambush was unable to save the 1-figure Hojo Naginata, which did fall to the 3d Spearmen attack, but the unsupported Archers were able to hold off the leader attached spearmen which tried to run them down. This would lead to a few exchanges, as card attrition impacted both sides. A total of 9d were rolled against the occupying now-Uesugi Spearmen, but not one of those were a flag to cause the Uesugi to lose the gained three banners - furthermore, only one was a hit. Eventually those archers did become the sixth banner for Yellow.

Game 2 seemed doubly hopeless for Yellow, as not only would an outright victory by Red tilt the decision of the two-game match in their favor, but even an unlikely victory would have to be by two or more banners. Red started cautiously, and instead of going for the Command Tent right away, attacked the Uesugi left flank first. The Naginata inspired itself, and the 5d on the Uesugi Spearmen resulted in three hits and a flag. "This was going to be easy", is what a less experienced player would think, but Red was right in feeling trepidation. The following 5d whiffed, and the 3d bb grabbed two hits, though the leader survived the check. Uesugi responded by using the Spirit of Haya-Ji to rush their own Naginata into the mix, and roll 5d on the weakened Hojo Naginata. Only one hit, however, and a vicious 3 hit battle back. Unfortunately for Hojo, card attrition was already setting in, and the action had to be shifted to the other flank.

Still not sure about the Command Tent, weaker units were targeted. Success for the first roll, as a full strength Uesugi Spearmen unit went down in a single 5d roll. Yet, when the Cavalry sized up the unsupported Archers (similar to the scenario in the last game...), only one hit was delivered in the 10d that were rolled. Short on cards, Cavalry Charge was played by the Uesugi Commander in order to activate the 1-figure Naginata on the left flank to finish the 1-figure Hojo Naginata. Just what Red wanted, holding First Strike! However, once again, Red had seen too many games, and correctly called the 5d whiff that ensued. The battle back rolled the necessary hit, but Tsunahige was able to slink away. A Yellow victory was becoming possible. Time to hit the Command Tent and end this... Foot Onslaught and Panic. Another nagging suspicion for Red though, as the positioning would not allow for any inspiration from Ujiyasu. Not that there was any Honour & Fortune to do that with - Red had let it go to zero with the Panic play and leader retreat from earlier. 6d from the Spearmen took two bodyguards, but a well-timed First Strike allowed the last to escape 4d from the 1-figure Hojo Naginata, and once again the game was in the balance, knotted at 2 banners apiece, with each side on the verge of collapse. And here is where the dice took sides - Advance Center was the play, allowing the Command unit and a three figured leader-attached Spearmen unit to go against two 3 figured Hojo Spearmen. The Uesugi Spearmen's 4d roll only resulted in a single hit and no flags. And the bb essentially won the game, as what initially was one hit, became two when the leader check hit, grabbing the third banner for Hojo/Red, and whittling the Uesugi Spearmen down to a leaderless single figure. With nothing much to lose, the Command unit rolled two dice against the 2 figure spearmen, and much like the former result, only one hit and no flags - the bb literally ending the game this time, a Sword result claiming the last bodyguard and the final three banners for a win.

Well played, Dan - always good to play with you, win or lose.

I think Samurai Battles works my nerves like no other C&C game - any roll can end in disaster, as was shown several times throughout these two games in particular, and the tournament at large. I had a lot of fun - thank you, Mark, for setting this up, and thanks to all who played, as much like the abandoned BattleLore, these Vassal tournaments are the only regular outlet I have for getting this game played with a variety of others. Looking forward to SBVT 2, and beyond :)
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