Mark McG wrote: several questions came up in this match around the new terrain, new units and special rules.
Heading out the door to work so I'll have to review the log of your game when I get time to see what was happening in game.
1. Minor clarification needed for Monks stealing HF, it being 1HF per attack, not just 1st instance a unit loses HF
I'm not sure what might have been happening here. Monks don't steal H&F, their H&F rolls explode, like swords for Command Groups. Very early on in the project they had an H&F stealing mechanism but that changed a long time ago to boost their effectiveness against the reds.
boardgamegeek.com/blogpost/44894/new-units
I may be misunderstanding how you were playing it in game, so I'll check the log.
2. Palisades. Apparently can be taken apart and defenders stand around and watch.
Palisade (and Stockade) destruction rules were incorporated to reflect what happened historically - attacking samurai inevitably pulled down shield walls or filled in fosses (often with their own dead!). I thought this would be a very important tactical consideration for attacking Stockades, where it is very difficult and unreliable (two swords) but has a big payoff. I didn't think it would be used much against Palisades, which an attacker has a much easier time of crossing and aren't nearly as formidable or important, so I'm impressed to hear that Todd used it to effect. Because of this I didn't want to penalise the attempt by letting the defender battle back an attack that wasn't actually targeting them, otherwise I suspected nobody would ever attempt it. I was also concerned that this would be breaking a fundamental rule concept regarding how battle back functions. Also, I felt that the defender wasn't just standing watching but had the benefit of a free attack next turn after the enemy had been wasting time on the Palisade and leaving them alone (potentially failing repeated times.....surprising how difficult it is to roll a sword when you want one).
Again, I'll have to check the log but it is important to note that the attacker can't decide after the attack roll.....they need to make the decision about whether they are targeting the Palisade or unit before they make the roll.
If this looks like it's a major problem I'll reconsider it but I suspect allowing battle back on a Palisade destruction attempt would be too brutal.
3. At the very end, the Taira destroyed a temple, and lost 2HF, which bankrupted them. Does Lack of Honor apply it that situation (and similarly when HF is stolen, or lost due to Monk destruction). Technically none of these are "due to a retreat or caused by the action of a Dragon card,"
Thanks Mark. I have featured honour loss as a mechanism in a number of SSRs and rules (including Monk death) and it didn't occur to me that it was outside what was stated in the rules. My assumption was that any time an H&F loss occurs that can't be met, it incurs a Loss of Honour roll. This would always be centred on the offending unit (the dying monk, the temple-burning samurai, etc), just like a retreating unit in the rules. I'll update this in the general rules for the Genpei War scenarios.
Brent.