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SBVT3 Genpei Wars tournament match results

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9 years 5 months ago #364 by g1ul10

goshublue wrote: I think the way you've set this up in the module is therefore far more intuitive.

I'm happy you appreciate the new design Brent. For now, it is available only in the Genpei War extension. If it works and people like it we can think about moving it in the Samurai Battles module.

Giulio

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9 years 5 months ago - 9 years 5 months ago #365 by Mark-McG
Round 2, GP06 Sunomatagawa, August 1181

Mark McG/Minamoto, 6 banners won, 21 figures lost
Brent/Taira, 5 banners won, 24 figures lost

Drew an initial Centre Advance card, so I went straight up the guts. Attack into the ambush is the classic tactical advice. Figured if I was going to die, may as well try and take a few banners, and if I could get to the Command Tent, that would be decisive. First casualties were a leader each, pretty much first casualty check.
I rolled well, Brent rolled poorly.. I won, just.


File Attachment:

File Name: SBVT3R2Mar...P06.vlog
File Size:88 KB

“I dreamt of worldly success once.”
― Miyamoto Musashi
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Last edit: 9 years 5 months ago by Mark-McG.

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9 years 5 months ago #366 by g1ul10
Thank you for the battle report. The usual initial massacre of leaders. I am wondering if such a high mortality of leaders is realistic. Was it higher in feudal japan than in Middle Age Europe or Ancient times? Does anyone have a knowledgeable opinion?

BTW in the second red turn it seems to me that the move of Animori (the lonesome leader) is illegal. The command tent is impassable, right? Did I miss something?

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9 years 5 months ago #367 by Mark-McG
my recollection is that he is a mounted leader that can move 3 hexes, so he can move around the Command tent, even though it appears in the log as a length 2 move through the tent. I did have one of those, hey... wait a minute.. never mind.. moments in the game, and this could be the one.

“I dreamt of worldly success once.”
― Miyamoto Musashi

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9 years 5 months ago #368 by goshublue
Mark's right about cavalry leaders moving 3……..but Arimori is an Infantry leader in this scenario. If I did move him through a unit with a leader attached (here the Command Group) it was a mistake…….or cheating…….one of the two.

Brent..

…….I was trying to remember who Arimori was. One of the sons of Shigemori and therefore grandson of Kiyomori, he was a lieutenant of Tomomori at this battle, which was his high point. As well as being a filthy cheat in C&C :P, he was defeated and shamefully fled with his brothers at Mikusa and then Kojima, and finally jumped into the sea arm in arm with his brothers at Dan-no-Ura and went down wit the rest of the Taira.

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9 years 5 months ago #369 by Mark-McG
Well he was pretty effective last might.
A foot leader.! Maybe I was thinking someone else

“I dreamt of worldly success once.”
― Miyamoto Musashi

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9 years 5 months ago #370 by Mark-McG
Well he was pretty effective last might.
A foot leader.! Maybe I was thinking someone else

“I dreamt of worldly success once.”
― Miyamoto Musashi

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9 years 5 months ago #374 by plainscape
Round 1, GP04 Miidera December 1180

Mark McG/Monks, 1 banners won, 21 figures lost
plainscape/Taira, 5 banners won, 12 figures lost

This game was a very bloody turn out for the monks. The Taira moved in quickly on their left flank while the monks pressed the center. Ripping apart the defences and moving forward, they managed to burn temples mercilessly. Though in the last turn the monks manages to killed one group of warriors, it was not enough to win the battle against the honorless foe.
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9 years 5 months ago #375 by Mark-McG
several questions came up in this match around the new terrain, new units and special rules.

1. Minor clarification needed for Monks stealing HF, it being 1HF per attack, not just 1st instance a unit loses HF
2. Palisades. Apparently can be taken apart and defenders stand around and watch.
3. At the very end, the Taira destroyed a temple, and lost 2HF, which bankrupted them. Does Lack of Honor apply it that situation (and similarly when HF is stolen, or lost due to Monk destruction). Technically none of these are "due to a retreat or caused by the action of a Dragon card,"

“I dreamt of worldly success once.”
― Miyamoto Musashi

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9 years 5 months ago #376 by goshublue

Mark McG wrote: several questions came up in this match around the new terrain, new units and special rules.


Heading out the door to work so I'll have to review the log of your game when I get time to see what was happening in game.

1. Minor clarification needed for Monks stealing HF, it being 1HF per attack, not just 1st instance a unit loses HF


I'm not sure what might have been happening here. Monks don't steal H&F, their H&F rolls explode, like swords for Command Groups. Very early on in the project they had an H&F stealing mechanism but that changed a long time ago to boost their effectiveness against the reds.
boardgamegeek.com/blogpost/44894/new-units
I may be misunderstanding how you were playing it in game, so I'll check the log.

2. Palisades. Apparently can be taken apart and defenders stand around and watch.


Palisade (and Stockade) destruction rules were incorporated to reflect what happened historically - attacking samurai inevitably pulled down shield walls or filled in fosses (often with their own dead!). I thought this would be a very important tactical consideration for attacking Stockades, where it is very difficult and unreliable (two swords) but has a big payoff. I didn't think it would be used much against Palisades, which an attacker has a much easier time of crossing and aren't nearly as formidable or important, so I'm impressed to hear that Todd used it to effect. Because of this I didn't want to penalise the attempt by letting the defender battle back an attack that wasn't actually targeting them, otherwise I suspected nobody would ever attempt it. I was also concerned that this would be breaking a fundamental rule concept regarding how battle back functions. Also, I felt that the defender wasn't just standing watching but had the benefit of a free attack next turn after the enemy had been wasting time on the Palisade and leaving them alone (potentially failing repeated times.....surprising how difficult it is to roll a sword when you want one).

Again, I'll have to check the log but it is important to note that the attacker can't decide after the attack roll.....they need to make the decision about whether they are targeting the Palisade or unit before they make the roll.

If this looks like it's a major problem I'll reconsider it but I suspect allowing battle back on a Palisade destruction attempt would be too brutal.

3. At the very end, the Taira destroyed a temple, and lost 2HF, which bankrupted them. Does Lack of Honor apply it that situation (and similarly when HF is stolen, or lost due to Monk destruction). Technically none of these are "due to a retreat or caused by the action of a Dragon card,"


Thanks Mark. I have featured honour loss as a mechanism in a number of SSRs and rules (including Monk death) and it didn't occur to me that it was outside what was stated in the rules. My assumption was that any time an H&F loss occurs that can't be met, it incurs a Loss of Honour roll. This would always be centred on the offending unit (the dying monk, the temple-burning samurai, etc), just like a retreating unit in the rules. I'll update this in the general rules for the Genpei War scenarios.

Brent.

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