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g1ul10 wrote: Hi Brent,
first of all a clarifying question: ranged attacks by archers normally do not hit on swords.,thus, apart allowing to ignore a flag, palisades are ineffective against ranged attacks. Is it correct?
Next, I'm preparing a new version of the Genpei_war extension in which to include the scenarios. If you agree, I will substitute all the terrain tiles with the ones in "Old Japan" style. The new extension will also include a set of terrain and unit reference cards. See the attached screenshot.
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g1ul10 wrote: Dear all,
version 0.2 of the Genpei Wars extension is now available. it includes all 5 scenarios of the tournament. it also includes reference cards for the new units and terrains. Check the brown card symbol in the button bar near the clock. Remember to update your module to version 1.54. Any feedback is appreciated. Enjoy!
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toddrew wrote: Round 2, GP06 Sunomatagawa, August 1181
Dan/Minamoto, 1 banner won, 20 figures lost
Todd/Taira, 6 banners won, 3 figures lost
Played true to the historical result, save Yukiie being captured. Tough spot for the Minamoto side - Dan did the right thing early, fleeing as best could on the left flank, and attacking archers with Naginata and Spearmen in the center. However, neither worked well. The Taira cavalry and spearmen were able to pick off one of the Minamoto spearmen early on the Taira right. In the center, after getting sniped for a hit by one archer, the foremost Minamoto Naginata suffered the ill-est of fates when it attacked the other Taira archer unit: 5d garnered one hit, the 2d bb two hits and a leader kill. Game was likely over at that point, but just to be sure, a play of Insult on the Minamoto turn, followed by Physician to restore the Taira cavalry on the next, sealed the Minamoto fate, and Yukiie succumbed to yet another leader check to end the game. Overall, 3 of 4 on 1d leader checks in this game, Minamoto going 1 for 2, and Taira 2 out of 2.
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goshublue wrote: The new formatting for the command group with 3 bodyguards and an attached leader does clarify what the unit is comprised of but it might also be a little confusing for some people not entirely familiar with the rules…….just important that players understand that the commander isn't a normal leader free to detach until the unit is destroyed and that he's included in the unit's battle dice (4 to start, not 3).
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g1ul10 wrote:
Yes. I went for this new 3+1 design because I think it clarifies things a lot. In fact the command tent DOES attack with 3 dice, but the attached leader can inspire for a total of 4.
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