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Movement

... and battle - Infantry leaders can move 2 hexes - Cavalry leaders can move 3 hexes - If a leader moves off the battlefield through a baseline hex, the enemy does not get a flag but the leader is removed ...

001 First Samurai Skirmish

First Samurai Skirmish The "First Samurai Skirmish" is a non-historical scenario expressly designed to introduce you and a friend to the basics of Samurai warfare using the Commands & Colors rules. This ...

003 Fourth Kawanakajima (1561) Phase 2

Fourth Kawanakajima 1561 - Phase 2 Yamamot o Kansuke Charge The Uesugi troops were deployed in a “Winding Wheel” formation as their forces advanced. This tactical formation allowed their front line ...

004 Fourth Kawanakajima (1561) Phase 3

Fourth Kawanakajima 1561 - Phase 3 Attack against the Takeda Command Tent The Uesugi troops had pushed forward and were in sight of Takeda Shingen's command tent.  Shingen, unaware the enemy was so ...

005 Fourth Kawanakajima (1561) Phase 4

Fourth Kawanakajima 1561 - Phase 4 Ford of Amenomiya Through the night, the flanking force of "Operation Woodpecker" under the command of Kosaka had ascended Mt. Saijo only to find that the Uesugi ...

006 Fourth Kawanakajima (1561) Phase 5

Fourth Kawanakajima 1561 - Phase 5 Takeda Pincer Attach By midday Kosaka's flanking force was across the Chikumagawa and charged into the rear of the Uesugi army.  Caught between Kosaka from the rear ...

BS06 Battle of Okehazama (1560)

... will need to proxy hill tiles to supplement those available in the base game. The building terrain tile on the baseline is Dengakuhazama Village.    ...

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