ancients  battlecry  napoleonics  samuraibattles  thegreatwar    tricorne  redalert  medieval Support Us
  • Home
Search for:
Search Only:
Total: 48 results found.

Base Game Official Scenarios ...

These are the scenarios from Commands & Colors game set. 001 First Samurai Skirmish 002 Fourth Kawanakajima (1561) Phase 2 003 Fourth Kawanakajima (1561) Phase 1 004 Fourth Kawanakajima ...

INFO - Base Game ...

CLICK HERE to find out all the detailed rules for SAMURAI BATTLES Commands and Colors Base Game CLICK HERE If you would like to go directly to Official Scenarios provided in this box.  ...

GP12. SHINOHARA (June 1183)

... Honourable Deaths special rules) Special Rules * The Road to the Capital – Ordered Minamoto units may use their normal movement to cross the Taira baseline and are removed from the game. The Minamoto ...

GP15. MUROYAMA (December 1183)

GP15. MUROYAMA, December 1183 After having learned that his uncle Yukiie had betrayed his plans to retired emperor Go-Shirakawa, Minamoto no Yoshinaka abandoned his intended invasion of the Taira base ...

GP24. ICHI-NO-TANI – THE FATAL SHORE (March 1184)

...  * Desperate Escape – Taira units may exit across their own baseline by ordered movement and are removed from the game. Each leader attached to an exiting Taira unit earns the Taira army 1 Victory Banner. ...

GP29. DAN-NO-URA – The End (April 1185)

... his baseline, and when performing a leader escape may cross an open ocean hex to reach a Minamoto unit two hexes away.    ...

Naval Warfare (GP)

... combat and ranged attacks. Attack dice may be increased by Leader Inspiration and Command or Dragon card effects. A land-based unit on a shore hex rolls 1 less die in close combat against a naval unit ...

SamuraiBattles Scenario Statistics FULL

Here you will find various statistics about our scenario database. Total Plays All scenarios played a total of 183 times    Full list CategoryMap NameGamesLast PlayerLast GameUnsorted  ...

2014-06-23 CCSamuraiBattles.net rebirth

... e. Here you can find some picture preview about new graphics.   and here you can find a log with "version history". v 1.53 - setup for all scenarios from BaseGame (thanks to Mark McG) - setup for ...

Order Combat Modifiers

... unit joins a Normal unit, the combined unit will be at the Normal Morale Level. After the two units join up, recalculate the unit’s Fortitude based on the new unit’s size. Example: A Hesitant unit with ...

Fortitude Tests

... just su ered their rst casualty, so they must make a Fortitude Test. The unit’s current Fortitude is 10 (base) -1 (Orders) +4 (HQ) -1 (1 casualty) = 12. If the die roll for the Fortitude Test is 12 ...

Orders

... in after the order is executed. Place the models from the smaller unit in the base of the larger unit. Remove the empty model base and it’s matching Unit Card from the game. When two ranged units join ...

Ranged Combat

... a Kill Zone. This is the area of the battlefi eld that the unit can fi re it’s weapons at. The Kill Zone is a cone of hexes that begins at the front side of the unit, based on the direction it is facing, ...

Units and Unit Cards

Before we get into the details of how to play, let’s take a look at the units you will command in the battle. Every unit is represented on the game board by a group of models set into a base so they ...

Introduction

... of Tactic is based on realistic battle field encounters. While it is impossible to consider every detail of a battle in a board game, you must keep in mind the same rules of engagement that real commanders ...

SamuraiBattles Scenario Statistics

Here you will find various statistics about our scenario database. Total Plays All scenarios played a total of 183 times    Most Played Recently Played 003 Fourth ...

09 Phase4 - Battle

... 6. Resolve Battle 7. Score Hits 8. Apply Retreats 1. Announce Firing Unit: Announce which ordered unit is going to fire and its target enemy unit. State the base number of battle dice the ordered unit ...

08 Phase3 - Movement

... move onto any of the half-hexes that border the side of the battlefield. •    A unit may only move off the battlefield’s baseline half-hexes when explicitly allowed to by the scenario’s battle notes. •   ...

02 Contents

... The map tiles are arranged by the code in the corner, according to the specifics of each scenario. The half-hexes that border the sides of the map and baseline of each army are not considered to be part ...

Retreats

- Terrain has no effect on movement, unless it is impassable - Leaders retreat 1-3 hexes - A leader can retreat off the battlefield through a baseline hex. The enemy does not get a flag but the leader ...