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Base Game Official Scenarios

These are the scenarios from Commands & Colors game set. 001 First Samurai Skirmish 002 Fourth Kawanakajima (1561) Phase 2 003 Fourth Kawanakajima (1561) Phase 1 004 Fourth Kawanakajima ...

INFO - Base Game

CLICK HERE to find out all the detailed rules for SAMURAI BATTLES Commands and Colors Base Game CLICK HERE If you would like to go directly to Official Scenarios provided in this box.  ...

Game Turn - Sequence of Play (GMT)

... move off the battlefield’s baseline hexes when explicitly allowed to by the scenario’s battle notes. Two units may not occupy the same hex. When moving a unit, the unit may not move onto or through ...

Introduction (GMT)

... clan of soldiers, while in other scenarios a unit may represent just a few brave warriors. The Commands & Colors Samurai Battles game is based on the highly successful Commands & Colors game system and ...

New VASSAL Module (Beta)

A new module based on the C&C Ancients module is in Beta testing   https://www.boardgamegeek.com/thread/2668353/vassal-module-available   please comment there with any suggestions

Solitaire Command and Colors

... something that was a bit easier, I hope you do as well. Unlike a normal game, you will not have a “hand” dealt out like normal. The hand will change from turn to turn based on the scenario rules. Combat/Tactical ...

GP12. SHINOHARA (June 1183)

... Deaths special rules) Special Rules * The Road to the Capital – Ordered Minamoto units may use their normal movement to cross the Taira baseline and are removed from the game. The Minamoto gain 1 ...

GP15. MUROYAMA (December 1183)

GP15. MUROYAMA, December 1183 After having learned that his uncle Yukiie had betrayed his plans to retired emperor Go-Shirakawa, Minamoto no Yoshinaka abandoned his intended invasion of the Taira base ...

GP24. ICHI-NO-TANI – THE FATAL SHORE (March 1184)

...  * Desperate Escape – Taira units may exit across their own baseline by ordered movement and are removed from the game. Each leader attached to an exiting Taira unit earns the Taira army 1 Victory Banner. ...

GP29. DAN-NO-URA – The End (April 1185)

GP29. DAN-NO-URA – The End, April 1185 Despite early success for the Taira, two events late in the day turned the battle against them. First, the strong tide in the Shimonoseki Strait reversed, now favouring ...

Naval Warfare (GP)

... combat and ranged attacks. Attack dice may be increased by Leader Inspiration and Command or Dragon card effects. A land-based unit on a shore hex rolls 1 less die in close combat against a naval unit ...

Tags

Tag content Publications Base Game Expansion 1 GMT Base Game   Clans   Amako    Asai   Asakura   Ashina     Daté   Hojo    Imagawa  ...

SamuraiBattles Scenario Statistics FULL

Here you will find various statistics about our scenario database. Total Plays All scenarios played a total of 248 times    Full list CategoryMap NameGamesLast PlayerLast GameUnsorted  ...

2014-06-23 CCSamuraiBattles.net rebirth

...  Here you can find some picture preview about new graphics.   and here you can find a log with "version history". v 1.53 - setup for all scenarios from BaseGame (thanks to Mark McG) - setup for all ...

Order Combat Modifiers

... unit joins a Normal unit, the combined unit will be at the Normal Morale Level. After the two units join up, recalculate the unit’s Fortitude based on the new unit’s size. Example: A Hesitant unit with ...

Fortitude Tests

... just su ered their rst casualty, so they must make a Fortitude Test. The unit’s current Fortitude is 10 (base) -1 (Orders) +4 (HQ) -1 (1 casualty) = 12. If the die roll for the Fortitude Test is 12 ...

Orders

... in after the order is executed. Place the models from the smaller unit in the base of the larger unit. Remove the empty model base and it’s matching Unit Card from the game. When two ranged units join ...

Ranged Combat

... a Kill Zone. This is the area of the battlefi eld that the unit can fi re it’s weapons at. The Kill Zone is a cone of hexes that begins at the front side of the unit, based on the direction it is facing, ...

Units and Unit Cards

Before we get into the details of how to play, let’s take a look at the units you will command in the battle. Every unit is represented on the game board by a group of models set into a base so they ...

Introduction

... of Tactic is based on realistic battle field encounters. While it is impossible to consider every detail of a battle in a board game, you must keep in mind the same rules of engagement that real commanders ...