This variant replaces the standard Hidden Deployment rules. Instead of placing Unit Markers face down on the battlefield, players keep their fleets in reserve and deploy them dynamically via specific entry hexes called Jump Points.
Setup Phase Changes
Follow the standard scenario setup instructions for selecting Task Force cards and purchasing Support Vessels. However, when you reach the deployment step (Step 3), use the following instructions instead:
3. Deployment (Variant)
- Terrain: Place Space feature hexes (terrain) on the battlefield as indicated by the scenario’s battle map.
- Scenario Units: If the scenario specifically depicts any unhidden units starting on the map, place them according to the scenario setup instructions.
- Reserve: All other units (from your Task Force card and purchased Support Vessels) remain off-board in your reserve.
Jump Points (JP) Rules
Placement
Each player must place 3 Jump Points on the battlefield:
- One Jump Point in the Left Section.
- One Jump Point in the Centre Section.
- One Jump Point in the Right Section.
Each Jump Point must be located within 3 hexes of the player's base line and must be fully contained within its section (it cannot be placed on the dotted section line). Mark each Jump Point with a Faction Marker (or a suitable faction token).
Ordering and Deployment
When playing a Command Card, you may issue orders to units currently in your off-board reserve.
- Designate: To activate an off-board unit, designate a Jump Point in the appropriate section (matching the section allowed by your Command Card).
- Deploy: Place the unit's figure(s) and Unit Marker on the designated Jump Point.
- Action: The deployed unit is now considered an Ordered Unit. It may move and battle normally during this turn.
Restrictions
A Jump Point must be unoccupied to deploy a new unit onto it.
Example: If the Commonwealth player plays an Attack Right card (Order 3 Units), they could order one unit already on the map in the Right Section, and deploy two new units from reserve via the Right Section Jump Point. The off-board units are placed sequentially: the first deploys and moves, clearing the JP for the second to deploy and move.
Capturing Jump Points
If a Jump Point is occupied by an enemy unit, the Jump Point is immediately removed from the battlefield. The capturing player gains 2 Victory Points.