A unit ordered to move onto an asteroid field hex must stop and move no further this turn. When an ordered unit moves onto an asteroid field hex, roll one die. If a red alert is rolled, place a red alert marker on the unit.
Important Rule Note: At the start of a player’s turn, before playing a command card, one die is rolled for each player’s unit that occupies an asteroid field.
|Retire||When retiring onto or through an asteroid field hex, roll one die. When a unit symbol is rolled, the unit takes one hit.|
|Line of Sight||An asteroid field hex blocks line of sight.|