Historical Background
The Rebel Confederation is on the run and only a small rearguard stands in the way of the Commonwealth clearing the rebels from the Cardinal’s Belt once and for all. No quarter, no mercy is the order of the day, but the outgunned Confederation commander is an experienced foe.
The battle lines are drawn and you are in command. The rest is history?
Battle Notes
Move first
Victory
21 victory points, or the elimination of 8 opposition units
Special Rules
- Task force cards are used in this scenario. Both faction players draw one card at random.
- Only the Commonwealth player will purchase support vessels in this scenario. Commonwealth player will purchase 40 points of support vessels.
Play Reminder: To determine which player will take the first turn, both players must select one command card from their hand and, at the same time, these cards are revealed. The player’s command card that orders the fewest number of units will take the first turn.