| Type | Militia | |
| Class | Infantry | |
| Battle Dice | Number of Blocks | |
| Range |
|
|
Nation
|
Label Symbol
|
Vassal Symbol
|
Blocks
|
Movement
|
Retreat per Flag
|
Fire
|
Fire
|
Melee
|
Morale
|
Notes
|
|
|
MI | 4 | 1d per block | 1/2 blocks round up | no saber hit except vs lone leader | |||||
| P-MI | 4 | 1d per block | 1/2 blocks round down | no saber hit except vs lone leader | ||||||
| MI | 4 | 1d per block | 1/2 blocks round down -1 |
If moved, -1 die no saber hit except vs lone leader |
||||||
| MI | 4 | 1d per block | 1/2 blocks round down | no saber hit except vs lone leader | ||||||
| MI | 4 | 1d per block | 1/2 blocks round down | no saber hit except vs lone leader | move max 1 hex with Force March and Bayonet Charge | |||||
| MI |
|
4 |
|
|
1d per block | 1/2 blocks round down | no saber hit except vs lone leader |
STRATEGIES
- Militia are best employed defending terrain with firepower, and as additional support to Regular infantry.
- Militia do not hit on sabers in Close Combat, and retreat 3 hexes per flag
FAQ
- On charts there is a bold typo: Austrian Militia are just like other nations in range fire. They have a range of 2 hexes.
