| Type | Leader |
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| Class | Leader | |
| Battle |
If alone, it may not battle. |
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If attached to a unit it will modify the number of dice a unit will roll when a corresponding command or tactician card is played. |
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| Morale | If alone = none (must retreat 1-3 hex after surviving a melee or range* attack, and will attempt to escape through enemy units, if retreat path is occupied by enemy units). |
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Nation
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Label Symbol
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Vassal Symbol
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Blocks
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Movement
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Retreat per Flag
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Fire
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Fire
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Melee
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Morale
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Notes
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1 |
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Unit with attached Leader, may ignore one flag, if unit does retreat Leader must retreat with unit. |
* Expansion 5. A lone leader may be target now in a range attack |
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1 |
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Unit with attached Leader, may ignore one flag, if unit does retreat Leader must retreat with unit. |
* Expansion 5. A lone leader may be target now in a range attack |
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1 |
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Unit with attached Leader, may ignore one flag, if unit does retreat Leader must retreat with unit. |
* Expansion 5. A lone leader may be target now in a range attack |
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1 |
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Unit with attached Leader, may ignore one flag, if unit does retreat Leader must retreat with unit. |
* Expansion 5. A lone leader may be target now in a range attack |
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1 |
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Unit with attached Leader, may ignore one flag, if unit does retreat Leader must retreat with unit. |
* Expansion 5. A lone leader may be target now in a range attack |
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1 |
|
Unit with attached Leader, may ignore one flag, if unit does retreat Leader must retreat with unit. |
* Expansion 5. A lone leader may be target now in a range attack |
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1 |
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Unit with attached Leader, may ignore one flag, if unit does retreat Leader must retreat with unit. |
* Expansion 5. A lone leader may be target now in a range attack |
STRATEGY
- linked strategies