Movement A unit or leader that enters a Town hex must stop and may move no further on that turn. An infantry unit may not form square on a Town hex.
Battle

A unit may not battle the turn it moves onto a Tower hex.

When targeting an enemy unit or leader that is on a Tower hex:
• An infantry unit reduces the number of battle dice rolled by 2.
• A cavalry unit reduces the number of battle dice rolled by 3.

A cavalry unit ordered by a ‘Cavalry Charge’ Command card battling onto a Tower hex will not receive additional battle dice as noted on the Charge card.
• An artillery unit reduces the number of battle dice rolled by 1.

When battling out of a Tower hex:
• An infantry unit does not reduce the number of battle dice rolled.
• A cavalry unit on a Tower hex battling out reduces the number of battle dice rolled by 3. A cavalry unit ordered by a Cavalry Charge Command card battling out of a Tower hex will not receive additional battle dice as noted on the Charge card.
• An artillery unit on a Tower hex battling out will reduce the number of battle dice it will roll by 1.

Line of Sight Blocked

A Tower has all the characteristics and effects of a town terrain tile hex.

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