Movement | A unit or leader that enters a Town hex must stop and may move no further on that turn. An infantry unit may not form square on a Town hex. |
Battle |
A unit may not battle the turn it moves onto a Tower hex. When targeting an enemy unit or leader that is on a Tower hex: A cavalry unit ordered by a ‘Cavalry Charge’ Command card battling onto a Tower hex will not receive additional battle dice as noted on the Charge card. When battling out of a Tower hex: |
Line of Sight | Blocked |
A Tower has all the characteristics and effects of a town terrain tile hex.