Movement No movement restrictions.
An infantry unit may form square on a Hill hex.
Battle

When targeting an enemy unit or leader that is up hill:
• An infantry unit reduces the number of battle dice rolled by 1.
• A cavalry unit reduces the number of battle dice rolled by 1.
• An artillery unit does not reduce the number of battle dice rolled.

When targeting an enemy unit or leader that is down hill:
• An infantry unit does not reduce the number of battle dice rolled.
• A cavalry unit reduces the number of battle dice rolled by 1.
• An artillery unit does not reduce the number of battle dice rolled.
An artillery unit on a Hill hex may fire over a friendly unit or leader that is on an adjacent lower hex as long as that hex has no other terrain feature that would block the artillery unit’s line of sight. An Artillery unit on a hill, however, may not do a combine arms combat if it has to fire over the heads of a friendly unit on a lower adjacent hex, see Combined Arms rule section.

When on a Hill hex and targeting an enemy unit or leader that is on another Hill hex:
• An infantry unit will reduce it range combat dice by 1, but its melee dice are not reduced.
• A cavalry unit does not reduce the number of battle dice rolled.
• An artillery unit does not reduce the number of battle dice rolled.

Line of Sight A Hill hex blocks line of sight to units behind a Hill hex.
A unit on a lower level has line of sight onto the first Hill hex and vice versa.
A unit on a lower level does not have line of sight through one Hill hex onto a second Hill hex with a unit and vice versa (i.e. a unit at a lower level is not able to see, or be seen, if at least one other Hill hex is in between the two units).
Line of sight is not blocked between units on the same hill looking across connected Hill hexes. The units are considered to be on a plateau.
Line of sight is not blocked between units on Hill hexes separated by one or more intervening hexes of lower elevation unless those hexes contain a unit or terrain that blocks line of sight.

EXAMPLE:
When on a Hill hex an artillery unit can fire over friendly units on a lower adjacent hex. Exception: cannot do so for Combined Arms.

EXAMPLE:
The unit on the Hill hex has a clear Line of Sight to all hexes that are not marked with “LOS Blocked.”

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