Movement | A unit or leader that enters a Fordable River hex must stop and may move no further on that turn (It is assumed to be reforming on the far side of the river it just crossed). An infantry unit may form square on a Fordable River hex. |
Battle | A unit may battle the turn it moves onto a Fordable River hex. When targeting an enemy unit or leader on a Fordable River hex: A unit will roll 1 less battle die in melee combat, but its ranged combat dice are not reduced. A unit on a Fordable River hex will reduce its battle dice rolled by 1 in ranged combat and melee. |
Line of Sight | Free |