Movement | A unit or leader that enters a Town hex must stop and may move no further on that turn. An infantry unit may not form square on a Town hex. |
Battle |
A unit may not battle the turn it moves onto a Town hex. When targeting an enemy unit or leader that is on a Town hex: A cavalry unit ordered by a ‘Cavalry Charge’ Command card battling onto a Town hex will not receive additional battle dice as noted on the Charge card. When battling out of a Town hex: |
Line of Sight | Blocked |
When attacking a unit on a Town hex with Field Works, the core rules for a Town are in effect including battle dice reductions.
In addition, when the attack is through a Field Works hexside, an infantry and artillery unit may ignore one flag.