Movement | A unit or leader that enters a Forest hex must stop and may move no further on that turn. An infantry unit may form square on a Forest hex. |
Battle | A unit may not battle the turn it moves onto a Forest hex. Light infantry, rifle light infantry and other light infantry type units are the exception. These units may move onto a Forest hex and still battle when eligible. When targeting an enemy unit or leader on a Forest hex: • An infantry unit reduces the number of battle dice rolled by 1. • A cavalry unit reduces the number of battle dice rolled by 2. • An artillery unit reduces the number of battle dice rolled by 1. When battling out of a Forest hex: • An infantry unit does not reduce the number of battle dice rolled. • A cavalry unit on a Forest hex battling out reduces the number of battle dice rolled by 2. • An artillery unit on a Forest hex battling out will reduce the number of battle dice it will roll by 1. |
Line of Sight | Blocked |
Note:
When attacking a unit on a Forest hex with Field Works, the core rules for a Forest are in effect including battle dice reductions. In addition, when the attack is through a Field Works hexside, an infantry and artillery unit may ignore one flag. An infantry unit, on a field works hex, may not form square when attacked by cavalry through a hex side with field works. However, an infantry unit, on a field works hex, may form square when attacked by cavalry through a hex side that does not have field works. The battle dice terrain reductions (forest-fieldworks) are not cumulative!