Movement | A unit or leader that enters a Castle hex must stop and may move no further on that turn. An infantry unit may not form square on a Castle hex. |
Battle |
A unit may not battle the turn it moves onto a Castle hex. When targeting an enemy unit or leader that is on a Castle hex: A cavalry unit ordered by a ‘Cavalry Charge’ Command card battling onto a Castle hex will not receive additional battle dice as noted on the Charge card. When battling out of a Castle hex: |
Line of Sight | Blocked |
A Castle has all the characteristics and effects as a town terrain tile hex.
In addition, a unit on a Castle hex may ignore two flags.