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Walled Garden

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Movement A unit or leader that enters a Forest hex must stop and may move no further on that turn.
An infantry unit may form square on a Forest hex.
Battle A unit may not battle the turn it moves onto a Forest hex. Light infantry, rifle light infantry and other light infantry type units are the exception. These units may move onto a Forest hex and still battle when eligible.
When targeting an enemy unit or leader on a Forest hex:
• An infantry unit reduces the number of battle dice rolled by 1.
• A cavalry unit reduces the number of battle dice rolled by 2.
• An artillery unit reduces the number of battle dice rolled by 1.
When battling out of a Forest hex:
• An infantry unit does not reduce the number of battle dice rolled.
• A cavalry unit on a Forest hex battling out reduces the number of battle dice rolled by 2.
• An artillery unit on a Forest hex battling out will reduce the number of battle dice it will roll by 1.
Line of Sight Blocked

A Walled Garden has all the characteristics and effects as a forest terrain tile hex.

In addition, a unit on a Walled Garden hex may ignore one flag.

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Sometimes a single battle decides everything and sometimes, too, the slightest circumstance decides the issue of a battle. There is a moment in every battle at which the least manoeuvre is decisive and gives superiority, as one drop of water causes overflow.~Napoleon