General rules corrections & clarifications
Page 13 - First Column top of page - original text reads: ...“draw one Command card or draw one Tactician card”,...
Correct text: When a player does not order any units and/or leaders to March Move, the Corps commander may draw one Command card and draw one Tactician card at the end of the turn.
What this means, is when playing a Grand Battles scenario and the Corps commander does not use the Corps Command Stars to March Move units, the player will draw one Command card and one Tactician card. Note at the bottom of a Scout, Leadership and Elan Command card it also instruct a player to draw a Tactician card at the end of the turn. It is therefore possible that a player would draw two Tactician cards at the end of the turn.
(Richard Borg; 2017 - 09 - 29)
Epic Courier Rack
If a Elan command card is played, are the cards on the courier rack also reshuffled?
When the Elan card is played any cards on the Courier Rack are not shuffled into the Command card deck. The cards remain on the rack.
(Richard Borg; 2016 - 08 - 29)
Command Card - Counter Attack
If I counter any tactic command card on a section, may I play the counter in my turn on any section or must it played in the same section as the initial command card?
In Epic / GB battles, a Counterattack must be played in the same section, as the card which was countered.
(Richard Borg; 2016 - 09 - 12)
Tactic Command Card
If i play a Tactic command card, e.g. Cavalry Charge, must i play it on a section, on which a referring unit is available, or may i play it on a section without a Cavalry (e.g.) to order one unit of choice?
In the Epic / GB game, a Command card like a Cavalry Charge card must played in a section that contain the appropriate units ( Cavalry units in this example). Only if there are no appropriate unit on hole battlefield, you may play it on any section to use the option „unit of your choice“.
(Richard Borg; 2016 - 09 - 12)
Guerilla Action / Markers
Gaining Guerrilla Action Counter
During a battle a CIC or a Corps Commander (EPIC & Grand Battles) may acquire one additional Guerrilla Action counter each time he plays a Scout Command card. With the following restrictions: • Instead of drawing two Command cards at the end of the turn, the player only draws one Command card and one Tactician card. • The 3 Corps Command Stars may not have been used to March Move units. • Also in an EPIC and Grand Battles scenario, the player must also have at least four Spanish units in his section(s) to gain a Guerrilla Action counter.
(Richard Borg; 2016 - 09- 12)
If just 1 Guerrilla counter is drawn when two Scout cards have been played, does that still negate the other scout card's possibility to allow two Command cards to be drawn?
When one or more Scout Command cards are played on a turn the CIC instead of drawing two Command cards draws one Command card. In addition the 3 Corps Command Stars may not be used to March Move or draw a Tactician card. Basically only one (1) Spanish Guerrilla counter is gained even when two Scout Command cards are played and the gaining a Spanish Guerrilla counter negates both Scout Command cards action of drawing two Command cards and the 3 Corps Command Stars.
(Richard Borg; 2026 - 06 - 14)
How many Guerilla Markers can i play in a players turn, so can i play more than one GM in an Epic/GB battle, and if a GM cancels one played card, is the other card action still played?
Only one Guerrilla Action counter may be played on the French player’s turn in an attempt to stop one French Command card being played. If one French Command card is stopped, the second Command card is still played.
(Richard Borg; 2016 - 09- 12)
"If a multisection card is played in an Epic/GB battle, can such card canceled by a Guerilla Marker?
Grand Battle: In a Grand Battles Napoleonic scenario, a multi-section Command card (Recon in Force, Coordinated Advance, Flank Attack and Forward) is given to a Corps commander and therefore may be stopped by the play of a Guerrilla Action counter. As the rule is written, a Guerrilla counter that a Corps commander holds may only be player in an attempt to nullify a Command card played by his opponent in his section.
(Richard Borg; 2016 - 08 - 31)
Epic Battle: In an EPIC Napoleonic scenario, a multi-section Command card (Recon in Force, Coordinated Advance, Flank Attack and Forward) cannot be stopped by the play of a Guerrilla Action counter. Basically, a multi-section Command card in an EPIC scenario is not given to a player and therefore is not played in one section. To keep the rule the same for all EPIC player versions (2, 4, 6, and 8 players) a multi-section Command card cannot be stopped by the play of a Guerrilla Action counter.
(Richard Borg; 2016 - 08 - 31)