Basic & Battle
If you use a First Strike card: "Your defending unit will battle first." Does this mean that the defending unit will not Battle Back, even if eligible to do so?
The defending unit that plays a first strike is not eligible to battle back when it has used a First Strike card to battle first. Each unit may battle only once in same battle, only the order of battle may change because of any special rule or special card.
Note: If a attacker forces to retreat a defender and battle again against the same defender (with a Cavalry Breakthrough e.g.), it´s a “new” battle.
Can a Combined Arms Combat be declared with a Bonus Attack?
Yes, a Combined Arms Combat may be declared with a Bonus Attack.
It´s possible, to save the battle dice of any ordered Artillery, to support a Cavalry in any attack (initial or breakthrough bonus attack)!
Example: You may support a CAV attack in their first attack with a first ordered ART and support the CAV in their bonus attack with a second ordered ART, or you support only one of this attacks.
If a French player’s command card is canceled with a successful Guerrilla Marker, may the canceled Command card be counter attacked by the Spanish player?
The Spanish player may play a Counter Attack Command card and use the canceled Command card.
(Richard Borg; 2015 - July - 16)
If the spanish player uses a successful guerilla action on one Command Card, which allows a player also to draw a tactician card, can the player(s) still draw a TC at the end of turn or are this also canceled?.
When a guerrilla action is successful, the French player’s Command card is discarded along with the drawing of a Tactician card.
(Richard Borg; 2015 - November - 11)
A successful Guerrilla Marker cancels the (french) players turn, but how affect a successful GM marker any TC`s?
Especially TC´s which can be played "additional" or "at the turn end" as
Call Forward Reserves, Capable Tactician, Leader Bonus Orders, Leader Unit Reform, Short Supply e.g.
Can i play/use these cards, also if the normal command card is canceled with a Guerrilla Marker?
Actually the way the Spanish Guerrilla Action rules are written, a successful action will nullify all French orders being issues on a given turn after the French player plays a Command card, but before the French player orders units.
It may seem that some of the Tactician cards, you are asking about, when read literally, could still be played even after a successful Guerrilla Action. For simplicity sake, I feel it is better to not allow any Tactician cards to be played on the turn after a successful Guerrilla Action.
(Richard Borg; 2015 - December- 16)
"An Infantry unit with two or more blocks that occupies any building, walled garden or walled farm hex....."
Whats the meaning of building, include this all kinds of town hexes? And what´s about fieldworks?
Buildings include all kind of town hexes, but not fieldworks.
(Richard Borg; 2015 - November - 18)
Can a unit retreat or retire&reform onto a hex which is occupied by a friendly garrison?
A friendly unit may not retreat or retire and reform onto a hex with a Garrison Marker. A Garrison Marker occupies a hex and therefore will block a unit’s retreat.
(Richard Borg; 2016 - 05- 16)
Does a Grand Battery need only 1 order for the complete GB or an order for each single ART in the GB?
Each Artillery unit in a Grand Battery needs to be given order. One or more artillery units, when ordered as a Grand Battery, may only engage in ranged combat. For simplicity sake and to avoid a list of exceptions and possible clarifications, a Grand Battery may not combine its dice in melee.
(Richard Borg; 2016 - March - 27)
Can a Cavalry, which attacks an Infantry in square formation, ignore the bouncing flag with an "Iron Will" marker?
The bouncing flag is a permanent basic rule and cancels ALL rules, which may ignore a flag.
For example: Supporting Units; Attached Leaders; Unit own skills and
all other special rules we have already as "Iron Will" or we get still in future (and if there is once a rule in future, which would allow it, then the rule would state it explicit)
"Has the basic rules of a square, "While an infantry unit is in square it may not move", always survival, indifferent of a played Command or Tactician card, or can i move a unit into square with a Tactician Card “Leader Order a Fall Back, Call Forward Reserves” e.g?
”Units in sqare can´t move” is a permanent basic rule, which can never changed with any existing or upcoming rules (cards, special unit or nation rules e.g.)
(Richard Borg; 2015 - November - 24)
Can a unit, which moved onto a fordable river (or forest/town or another terrain, which "stops" movement), take ground after a sucessfull battle ?
No. As the rule is written, A unit or leader that enters a Forest, Town, Fordable River (or any similar other) hex must stop and may mov no further on that turn. Taking ground is not possible after a unit enters a Forest, Town, Fordable River hex.
This includes also any Take Ground or Cavalry Breakthrough, if an unit moves onto a lone leader hex, see the movement rule “A unit may move onto occupied by a friendly leader when the leader block is alone in a hex. The unit must stop and move no further on that turn. The leader is considered attached to the unit.”
Richard Borg, 2017-12-14
Sequence of drawing Command & Tactician Cards
The rules don´t state any sequence of drawing command and tactican cards. So it´s possible, drawing first any Tactician Cards and then any Commannd Cards and keep the Command Card(s), which fit best to the TC. Is this action right and allowed ?
There is really no rule to the order of how cards are to be drawn. Our group draws all the cards and decides what Command Card to discard after the Tactician Card is seen.
(Richard Borg; 2016 - 09- 25)