GIVE THEM THE COLD STEEL

Issue an order to all units adjacent to the enemy. Ordered units may melee with 1 additional die. Ordered units may not engage in ranged combat. Units may not move before melee combat. After a successful melee, infantry may Take Ground and cavalry may perform Cavalry Breakthrough and may make a Bonus Melee Attack with its standard number of battle dice. (1 card)
Note: All units adjacent to an enemy unit when this card is played are ordered. This can get a little confusing, especially as melee combat takes place and enemy units are forced to retreat. We suggest that you mark all units eligible to melee before you start your melee combats.



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