Castle
A Castle has all the characteristics and effects as a town terrain tile hex. In addition, a unit on a Castle hex may ignore two flags. Please see the errain Effects Card for complete Town details.
Church
A Church has all the characteristics and effects as a town terrain tile hex. In addition, a unit on a Church hex may ignore one flag. Please see the Terrain Effects Card for complete Town details.
Field Works in a Town
When attacking a unit on a Town hex with Field Works, the core rules for a Town are in effect including battle dice reductions. In addition, when the attack is through a Field Works hexside, an infantry and artillery unit may ignore one flag.
Please see the Terrain Effects Card for complete Town details.
Tower
A Tower has all the characteristics and effects of a town terrain tile hex. Please see the Terrain Effects Card for complete Tower details.
Walled Farm
A Walled Farm has all the characteristics and effects as a town terrain tile hex. In addition, a unit on a Walled Farm hex may ignore one flag.
Please see the Terrain Effects Card section for complete Town details.
Note: A Walled Farm terrain tile hex effect has been updated to allow a unit on a Walled Farm hex to ignore one flag. It is suggested that players replace Hougomont and La Haye Sainte town tiles, in the Waterloo scenario, with Walled Farm tiles and use the updated effect.
Note: In scenarios when the victory conditions require counting town hexes for victory, terrain hexes such as castle, church, tower, windmill and walled farm hexes are also considered town hexes.
2-Sided, 3-Sided and 4-Sided and Field Works
Included in this expansion are 2-sided and 4-sided Field Works.
They all have the same characteristics of the 3-sided Field Works, except for the number of hex sides they effect. Please see the Terrain Effects Card for complete Field Works details.
Note: An infantry unit, on a field works hex, may not form square when attacked by cavalry through a hex side with field works. However, an infantry unit, on a field works hex, may form square when attacked by cavalry through a hex side that does not have field works.
Field Works in a Forest
When attacking a unit on a Forest hex with Field Works, the core rules for a Forest are in effect including battle dice reductions. In addition, when the attack is through a Field Works hexside, an infantry and artillery unit may ignore one flag. Please see the Terrain Effects Card for complete Forest details.
Marsh
Movement: An infantry unit, cavalry unit or leader that enters a Marsh hex must stop and may move no further on that turn. A marsh hex is impassable terrain for an Artillery unit. An infantry unit may not form square on a Marsh hex.
Battle: A unit may battle the turn it moves onto a Marsh hex. A unit on a Marsh hex will reduce its battle dice rolled by 1 in range and melee combat.
When targeting an enemy unit or leader on a Marsh hex, a unit will roll 1 less battle die in melee combat, but its ranged combat dice are not reduced.
Line of Sight: A Marsh hex does not block line of sight.
Walled Garden
A Walled Garden has all the characteristics and effects as a forest terrain tile hex. In addition, a unit on a Walled Garden hex may ignore one flag.
Please see the terrain Effects Card for complete Forest details.