Spanish Line Infantry
Map ID code: S-LN
Blocks in Unit: 4
Movement in Hexes: 1
Battle:
• Ranged Fire Standing: 1 die per block
• Ranged Fire Moving: dice equal to 1/2 number of blocks rounded down, minus 1 die
• Melee Standing and Battle Back: 1 die per block
• Melee Moving: 1 die per block, minus 1 die
Morale: Retreat 2 hexes for each flag
Spanish Light Infantry
Map ID code: S-LT
Blocks in Unit: 5
Movement in Hexes: 1 or 2 and no battle
Battle:
• Ranged Fire Standing: 1 die per block
• Ranged Fire Moving: dice equal to 1/2 number of blocks rounded down
• Melee Standing and Battle Back: 1 die per block
• Melee Moving: 1 die per block, minus 1 die
Morale: Retreat 2 hexes for each flag
Spanish Grenadier Infantry
Map ID code: S-GR
Blocks in Unit: 4
Movement in Hexes: 1
Battle:
• Ranged Fire Standing: 1 die per block
• Ranged Fire Moving: dice equal to 1/2 number of blocks rounded down
• Melee and Battle Back: 1 die per block, plus 1 die
Morale: May ignore 1 flag, if unit does retreat, retreat 2 hexes for each flag
Spanish Militia Infantry
Map ID code: S-MI
Blocks in Unit: 4
Movement in Hexes: 1
Battle:
• Ranged Fire Standing: 1 die per block
• Ranged Fire Moving: dice equal to 1/2 number of blocks rounded down, minus 1 die
• Melee Standing and Battle Back: 1 die per block, no saber hits except vs lone leaders
• Melee Moving: 1 die per block, minus 1 die, no saber hits except vs lone leaders
Morale: Retreat 3 hexes for each flag
Spanish Light Cavalry
Map ID code: S-LC
Blocks in Unit: 3
Movement in Hexes: 3
Battle (Melee only): 1 die per block
Morale: Retreat 2 hexes for each flag
Notes: May retire and reform when melee attacked by infantry or attacked by infantry/artillery Combined Arms
Spanish Heavy Cavalry
Map ID code: S-HC
Blocks in Unit: 3
Movement in Hexes: 2
Battle (Melee only): 1 die per block, plus 1 die
Morale: Retreat 2 hexes for each flag
Notes: May retire and reform when melee attacked by infantry or attacked by infantry/artillery Combined Arms
Spanish Cuirassier Heavy Cavalry
Map ID code: S-CU
Blocks in Unit: 3
Movement in Hexes: 2
Battle (Melee only): 1 die per block, plus 1 die
Morale: May ignore 1 flag, if unit does retreat, retreat 2 hexes for each flag
Notes: May retire and reform when melee attacked by infantry or attacked by infantry/artillery Combined Arms
Ignore one hit when attacked in ranged combat by infantry
Lancers do not re-roll flag results
Spanish Foot Artillery
Map ID code: S-FA
Blocks in Unit: 3
Movement in Hexes: 1 and no battle
Battle: Same as French, British or Portuguese artillery. See standard rule booklet.
Morale: Retreat 1 hexes for each flag
Spanish Leader
Map ID code: Star
Movement in Hexes: 3 if alone; if attached to a
unit it moves as the unit does.
Battle: If alone, it may not battle. If attached to a unit it will modify the number of dice a unit will roll when a Leadership card is played—unit rolls one additional die.
Morale:
• If alone = none (must retreat after surviving a melee attack, and will attempt to escape through enemy units, if retreat path is occupied by enemy units).
• Unit Leader is attached to may ignore one flag, if unit does retreat Leader must retreat with unit.
French Light Lancer Cavalry
Map ID code: LNCR
Blocks in Unit: 4
Movement in Hexes: 3
Battle (Melee only): 1 die per block. Ordered Lancer units reroll all dice with flag results one time for additional unit hits,
sabers or flags against any defending unit except Cuirassiers.
Note the number of initial flags rolled in the initial melee and add this number to the number of flags rolled on the re-roll. Total number of flags rolled, plus all unit hits and sabers rolled are then applied to the defending unit. Defending Lancers do not re-roll flags unless a First Strike Command card is played.
Morale: Retreat 1 hex for each flag
Notes: May retire and reform when melee attacked by infantry or attacked by infantry/artillery Combined Arms
French Light Guard Cavalry
Map ID code: GLC
Blocks in Unit: 4
Movement in Hexes: 3
Battle (Melee only): 1 die per block
Morale: May ignore 2 flags, if unit does retreat, retreat 1 hex for each flag
Notes: May retire and reform when melee attacked by infantry or attacked by infantry/artillery Combined Arms.