01. Introduction

1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes)

Commands & Colors: Napoleonics is not overly complex by design.
It is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war.” The battle dice resolve combat quickly and efficiently.
However, Commands & Colors: Napoleonics introduces many new game concepts which add historical depth and will provide even the most veteran Commands & Color player many new experiences and challenges.
The scale of the game fluctuates, which allows players to effectively portray epic Napoleonic battles, as well as smaller historical actions.
In some scenarios, an infantry unit may represent an entire division, while in others a unit may represent a single regiment or battalion. The Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic National Armies of the day and the battlefield terrain features on which they fought.
The battles showcased in the scenario book focus on the historical confrontation between the English and French armies. The stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system.
Commands & Colors: Napoleonics Highlights:
• Due to the nature of weaponry, ranged fire is now much more powerful.
• As most units suffer losses, the number of battle dice they can roll decreases. Force preservation and timely commitment of reserves will prove crucial here.
• Units reduced to single blocks may not be able to battle due to terrain dice reductions.
• Units in this core game (except militia) retreat one hex per flag.
• One or more ordered artillery units and an ordered infantry or cavalry unit may combine their battle dice in a Combined Arms melee attack.
• Cavalry may Retire and Reform when attacked in melee by infantry, but not when attacked by other cavalry or artillery in melee.
• Only victorious cavalry in melee may engage in bonus melee combat.
• Light cavalry and infantry (not Rifle Light) hit on sabers in melee.
• Infantry may form square to counter an enemy cavalry melee attack.
• Terrain plays a major role in many battles.
• Each major power that fought in the wars of Napoleon has its own National Unit Reference Card. The reference card details unit strengths and any special national advantages the army had during the period.
Welcome and Enjoy! —Richard Borg

Print Email

Log in to comment

Base Game Scenarios

Random Quote

Two armies are two bodies which meet and try to frighten each other.~Napoleon