Good day, everyone.
New version of the rule to do it clearer.
Defensive Maneuver. General Zayas
. This maneuver allowed the Spanish left flank to withdraw the divisions in order. Each full Spanish unit, in its number of blocks, will give 1 VP to the Spanish side when withdrawing through the green hexagons. This action may be executed when General Freire's cavalry units are facing a single block or have been eliminated (these are the 4 marked cavalry units on the Spanish right flank). Spanish units may not be positioned for a retreat beforehand.
Full Spanish Cavalry Force.
Spanish units may make one retreat by spending a movement order (max 1 hex) when they are within the movement distance of the French units:
- Infantry: 1 Hex
- Heavy Cavalry: 2 Hex
- Light Cavalry: 3 Hex
This distance cannot be increased by the effects of command and tactic cards . You cannot use it to move backward.
- Forced March: 2 hexes
- Cavalry Charge: 3 hexes
- Grand Maneuver: 4 hexes
- Bayonet Charge: 2 hexes
- Artillery Reposition
- Light Infantry Skirmish
- Short Supply
- Cavalry Forward
- Infantry Forward Leader
Movement hexes can be increased:
- Leader orders a fallback
- Retreat and Reform
Spanish units can move backward by spending a movement order (max 1 hex) when they are within firing range and line of sight of French units:
- Infantry: 2 hexes
- Artillery: 3 hexes
Spanish cavalry eliminated or reduced to 1 block per marked unit.
Spanish units can move backward as many hexes as the command or tactic card or movement order allows.
- Forced March: 2 hexes
- Cavalry Charge: 3 hexes
- Grand Maneuver: 4 hexes
- Bayonet Charge: 2 hexes
- Artillery Reposition
- Light Infantry Skirmish
- Short Supply
- Cavalry Forward
- Infantry Forward Leader
To exit through the exit hexes, you must spend one movement point. You do not need to stop if you have enough movement points.
I hope this explains the scenario rule.
If there are any questions about interpretation, this text could be included in the scenario rules.