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606 Austerlitz (2 December 1805) Soult Attacks South

1 1 1 1 1 1 1 1 1 1 Rating 0.50 (1 Vote)
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 6 - Last reported by tantalon on 2017-04-11 03:51:43

Austerlitz (2 December 1805) Soult Attacks South

Historical Background
The last grim act of the Austerlitz battle now plays out as Napoleon strives to create a Cannae-like encirclement of the Allied left wing. Over 30,000 Allied troops are jammed into the area near Sokolnitz and the Goldbach Stream, pinned to their front by Davout’s troops, and now threatened from the rear by Soult’s divisions, the Grenadiers and the Guard. For the majority there is no chance to escape and they surrender. Austrian cavalry valiantly charges Beaumont’s French cavalry and keeps an escape route open for a short time, allowing some formations to flee. By 4:00 PM the battle is over. The Allied left is not annihilated, but what remains is a mob of unorganized fugitives. Napoleon’s victory marks the end of the Third Coalition, and the ascendency of the Grande Armee as the premier military force in Europe.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 3
Hill 15
1
2
Town 2
5
7
2

 

Battle Notes

Allies Army
• Commander: Langeron
• 4 Command Cards
• 3 Tactician Cards
• Move First*

 

Line Infantry Light Infantry Grenadier Infantry Cossack Cavalry Foot Artillery Leader   Heavy Cavalry Leader
8 2 2 2 1 2   2 1

French Army
• Commander: Soult
• 5 Command Cards
• 5 Tactician Cards
• Move First*

 

Line Infantry Light Infantry Light Cavalry Heavy Cavalry Horse Artillery Leader
7 4 1 3 1 3

Victory
7 Banners

Special Rules
• *To determine which side will move first, both players roll 8 dice. The player that rolls the most Sabers will move first. If tied French will move first.
• The French player gains 1 Temporary Victory Banner at the start of the turn for each building hex occupied.
• Allied units may move normally, but if forced to retreat, they must remain stationary, and for each retreat flag they cannot ignore, they must lose one block.
• The Goldbach Stream does not stop movement and there is no battle dice reduction battling into the stream. Units that battle out will fight at –1 die.
• No Pre-Battle Mother Russia Roll.
• French units may retreat without penalty toward the closest baseline hex regardless of nationality, reflecting their high morale as they closed in on the trapped Allied units.

 

Allies units dont retreat in this scenario. But what happens, if a (lone) Leader must retreat?

An Allied leader does not retreat in this scenario either. If a lone leader that must retreat it will require the leader to take a casualty check and stay in his hex, if he survive.
(Richard Borg: 2016 - 09 - 12)

Tags: Banners: 7, Army: Allies, Army: Austrian, Army: French, Army: Russian, Special Rule: Temporary VB (Turn Start), Special Rule: Random Start Player, Expansion 6

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Mark-McG's Avatar
Mark-McG replied the topic: #4622 1 week 6 days ago
that's the way I see it, and the 6 reported results seem to confirm a 100% pro-French scenario.

I had a near thing with this one with the French not drawing any Centre cards the entire game,
tantalon's Avatar
tantalon replied the topic: #4621 1 week 6 days ago
I assume this scenario is just in for its historical accuracy and completion of the Austerlitz battle. There is no balance and nochance for the Allies to get out of this predicament. Surrounded on all sides and severely out-gunned.

Random Quote

In war, three-quarters turns on personal character and relations; the balance of manpower and materials counts only for the remaining quarter.~Napoleon