512 Gohlis (17 October 1813)

1 1 1 1 1 1 1 1 1 1 Rating 4.08 (6 Votes)
 54 %
Record a victory for BOTTOM ARMY  46 %
Total plays 24 - Last reported by LARS on 2021-03-17 14:33:16

Gohlis - 17 October 1813

Historical Background
Blücher was not informed that the Allied army would take no action on the 17th in order to bring up reserves and regroup.
Blücher therefore, after a bit of reorganization himself, continued his attack on the 17th against the French occupied villages of Eutritzsch and Gohlis. It was now that the Allied superiority in numbers began to be felt. Yorck’s Prussians, who had suffered most of the losses on the 16th, had been pulled out of line to refit.
The task of driving the French out of the villages was given to Russian formations that had been only lightly engaged. The French had no such luxury. Marmont’s depleted corps, along with Delmas’division counted far fewer men in line than the day before, but they would again have to defend against Blücher.
Kapzevich and St. Priest attacked Delmas’ French defending Eutritzsch, while Sacken moved against Gohlis. Dombrowski’s diminished Polish Division defended Gohlis and Quintte’s cavalry guarded the French right flank. Blücher had all his forces in motion by 9AM. Early on, Vassil’shikov’s cavalry charged and drove the French cavalry back across the Pathe, then turned to help push Delmas from Eutritzsch. The Poles in Gohlis defended the village vigorously, but also were slowly pushed back. By the end of the day, the Russians held both villages.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 2
Hill 9
River 7
RiverBend 6
RiverBendBridge 2
RiverBridge 2
Entrenchments 1
Town 5

 

Battle Notes

Russian Army
• Commander: Blücher
• 5 Command Cards
• 5 Tactician Cards
• Move First

Line Infantry Light Infantry Light Cavalry Heavy Cavalry Militia Lancer Cavalry Foot Artillery Horse Artillery General
7 6 3 1 2 3 1 4

 

French Army
• Commander: Ney
• 5 Command Cards
• 4 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Heavy Cavalry Guard Heavy Cavalry Foot Artillery Horse Artillery General
5 3 1 1 1 1 3 1 4

 

Victory
10 Banners

Special Rules
• The Allied player gains 1 Temporary Victory Banner at the start of the turn for occupying each town and bridge hex (Temporary Victory Banner Turn Start)

• The Parthe Stream is fordable.

• Pre-Battle Mother Russia Roll is in effect. Saber rolls have no effect.

Tags: Expansion 5, Banners: 10, Army: French, Army: Russian, Special Rule: Mother Russia, Special Rule: Temporary VB (Turn Start)

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LARS's Avatar
LARS replied the topic: #7072 6 months 6 days ago
After a catastrophic charge by the Russian cavalry on the French right, sensing that Russian morale will collapse, Ney orders two consecutive Bayonet Charges. French win 10-2. Horrible cards and dice for Blücher and excellent cards for The Bravest of the Brave.
proyce's Avatar
proyce replied the topic: #6500 1 year 3 months ago
Played this today. Russians won handily, 11-4. They had grand maneuvre, cavalry charge, short supply, and 2 capable tactician cards. They were ab;le to short supply 3 French units in first 4 turns.
Bayernkini's Avatar
Bayernkini replied the topic: #2818 6 years 2 months ago
TAG Search:
- Banners: 10
- Years: Sixth Coalition
- Army: French / Russian
- Game Box: Marshals&Tactician
- Special Rule:
Temporary Victory Banner; Mother Russia;

Random Quote

It should not be believed that a march of three or four days in the wrong direction can be corrected by a countermarch. As a rule, this is to make two mistakes instead of one. ~Napoleon