508 Liebertwolkwitz - afternoon (14 October 1813)
Liebertwolkwitz - (afternoon) 14 October 1813
The French had the numbers to win the cavalry battle earlier in the day, but most of the French troopers were largely untrained and poorly mounted, and Murat had been out of the mainstream of Napoleonic warfare for several years. Klenau’s Austrian corps arrived on the Allied right during the cavalry fight. He received orders to drive the French from Liebertwolkwitz. Wittgenstein, believed the town, once captured, would give the Allies a chance to flank the grand battery and would be the key to victory. Klenau was one of the Allied officers who had started to take French tactics to heart, and he put together a good combined-arms attack against Liebertwolkwitz, utilizing excellent infantry, grenzers, artillery and screening cavalry. After bitter fighting the town was taken. The Allies lost no time renewing their attack on Gallows Hill, but everyone in charge totally forgot to reinforce the gallant Austrians in Liebertwolkwitz. Murat sprang into action, ordering forward the cavalry at hand to delay the Allied attack long enough to retake the town. The French cavalry could not stand against Klenau’s fresh Austrian cavalry formations and were beaten back, but bought the necessary time. French reserves fought their way back into Liebertwolkwitz, Without support, the Austrians were driven out with severe loss. As darkness fell, the French were again in control of Liebertwolkwitz.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
• Commander: Klenau
• 5 Command Cards
• 2 Tactician Cards
• Move First
• Commander: Murat
• 5 Command Cards
• 3 Tactician Cards
• The 4 town hexes of Liebertwolkwitz form a Temporary Majority Group Victory Banner worth 1 Temporary Banner for the French and 2 Temporary Banners for the Allies, when that side occupies an absolute majority, at the start of the turn. The French starts with 1 Victory Banner (Temporary Majority Victory Banner Turn Start)
• The Allied player gains 1 Temporary Victory Banner at the start of the turn for occupying the town of Holshausen (Temporary Victory Banner Turn Start)
• The Allied player gains 1 Temporary Victory Banner at the start of the turn for each Gallows Hill hill hex occupied (Temporary Victory Banner Turn Start)
• Pre-Battle Mother Russia Roll rule in not in effect.