505 Wartenburg (3 October 1813)

1 1 1 1 1 1 1 1 1 1 Rating 4.30 (5 Votes)
 61 %
Record a victory for BOTTOM ARMY  39 %
Total plays 41 - Last reported by Icachu on 2021-12-28 15:49:43

Wartenburg - 3 October 1813

Historical Background
Marshal Ney ordered Bertrand’s depleted IV Corps to Wartenburg, to prevent the Allied army from crossing the Elbe River.
This corps had been in the thick of the fighting at Dennewitz and suffered when withdrawal turned into rout. Only one of his three divisions was French. Bertrand arrived at Wartenburg on the 2nd and deployed his forces. The Prussians arrived the next day, and began their attack early in the morning. Steinmetz’s troops began the fighting with a frontal assault against Wartenburg, but struggled against the heavy French fire. Horn joined the attack against Wartenburg, but the Prussian attack was still getting nowhere.
Mecklenburg finally drove the small Wurttemberg division defending Bleddin from the town. Next, Horn and Mecklenburg pushed the Italian division defending the gap between Wartenburg and Bleddin back, but only after heavy fighting. Morand’s French retreated from Wartenburg to avoid encirclement, ending the battle. The French and their allies fought valiantly on the defensive, but failed in their mission of keeping the Prussians east of the Elbe.
The stage is set. The battle lines are drawn and you are in command. Can you change history?


Set-Up Order

Forest 13
Hill 2
Town 3
Marsh 4


Battle Notes

Prussian Army
• Commander: Blücher
• 5 Command Cards & 5 Iron Will Counters
• 5 Tactician Cards
• Move First

Line Infantry Light Infantry Reserve Infantry Grenadier Infantry Militia Infantry Light Cavalry Militia Lancer Cavalry Foot Artillery General
3 3 2 1 4 2 1 4 3


French Army
• Commander: Bertrand
• 4 Command Cards
• 4 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Foot Artillery General
5 4 1 3 1 4



9 Banners

Special Rules
• The Prussian player gains 1 Temporary Victory Banner at the start of the turn for each town hex occupied (Temporary Victory Banner Turn Start)

Tags: Expansion 5, Banners: 9, Army: French, Army: Prussian, Special Rule: Temporary VB (Turn Start)

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LARS's Avatar
LARS replied the topic: #7042 1 year 9 months ago
A long game which ended with a Bayonet Charge by the Prussian Militia. The French were pushed into the left corner of the map. 9-5 for Blücher. I feel the French have very little chance in this scenario.
Bayernkini's Avatar
Bayernkini replied the topic: #2799 7 years 5 months ago
TAG Search:
- Banners: 9
- Years: Sixth Coalition
- Army: French / Prussian
- Game Box: Marshals&Tactician
- Special Rule:
Temporary Victory Banner

Random Quote

In war, as in politics, no evil - even if it is permissible under the rules - is excusable unless it is absolutely necessary. Everything beyond that is a crime.~Napoleon