ancients  battlecry  napoleonics  samuraibattles  thegreatwar Support Us 

505 Wartenburg (3 October 1813)

1 1 1 1 1 1 1 1 1 1 Rating 4.30 (5 Votes)
 63 %
Record a victory for BOTTOM ARMY  38 %
Total plays 16 - Last reported by Michalxo on 2017-04-07 23:48:16

Wartenburg - 3 October 1813

Historical Background
Marshal Ney ordered Bertrand’s depleted IV Corps to Wartenburg, to prevent the Allied army from crossing the Elbe River.
This corps had been in the thick of the fighting at Dennewitz and suffered when withdrawal turned into rout. Only one of his three divisions was French. Bertrand arrived at Wartenburg on the 2nd and deployed his forces. The Prussians arrived the next day, and began their attack early in the morning. Steinmetz’s troops began the fighting with a frontal assault against Wartenburg, but struggled against the heavy French fire. Horn joined the attack against Wartenburg, but the Prussian attack was still getting nowhere.
Mecklenburg finally drove the small Wurttemberg division defending Bleddin from the town. Next, Horn and Mecklenburg pushed the Italian division defending the gap between Wartenburg and Bleddin back, but only after heavy fighting. Morand’s French retreated from Wartenburg to avoid encirclement, ending the battle. The French and their allies fought valiantly on the defensive, but failed in their mission of keeping the Prussians east of the Elbe.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 13
Hill 2
Town 3
Marsh 4

 

Battle Notes

Prussian Army
• Commander: Blücher
• 5 Command Cards & 5 Iron Will Counters
• 5 Tactician Cards
• Move First

Line Infantry Light Infantry Reserve Infantry Grenadier Infantry Militia Infantry Light Cavalry Militia Lancer Cavalry Foot Artillery General
3 3 2 1 4 2 1 4 3

 

French Army
• Commander: Bertrand
• 4 Command Cards
• 4 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Foot Artillery General
5 4 1 3 1 4

 

 

Victory
9 Banners

Special Rules
• The Prussian player gains 1 Temporary Victory Banner at the start of the turn for each town hex occupied (Temporary Victory Banner Turn Start)

Tags: Expansion 5, Banners: 9, Army: French, Army: Prussian, Special Rule: Temporary VB (Turn Start)

Print Email

Log in to comment


Bayernkini's Avatar
Bayernkini replied the topic: #2799 2 years 5 months ago
TAG Search:
- Banners: 9
- Years: Sixth Coalition
- Army: French / Prussian
- Game Box: Marshals&Tactician
- Special Rule:
Temporary Victory Banner

Random Quote

An army's effectiveness depends on its size, training, experience, and morale, and morale is worth more than any of the other factors combined.~Napoleon