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415 Dennewitz (6 September 1813)

1 1 1 1 1 1 1 1 1 1 Rating 4.67 (3 Votes)
 48 %
Record a victory for BOTTOM ARMY  52 %
Total plays 23 - Last reported by Grondeaux on 2017-04-18 15:28:33

Dennewitz - 6 September 1813

Historical Background
Oudinot had failed, but Napoleon was still obsessed with taking Berlin to knock Prussia out of the war. He chose Marshal Ney, ‘the bravest of the brave,’ to take over from Oudinot and try again.
Ney determined not to repeat Oudinot’s mistake, and concentrated his entire army to advance on one road. Still short of cavalry, Ney unexpectedly ran into the Prussians, but could not deploy his troops quickly enough to defeat the outnumbered Prussians to his front. The battle turned into a classic meeting engagement with both sides throwing in fresh troops as they arrived. The battle seesawed back and forth, until von Bülow arrived with his corps to take command. Ney, leading from the front, was not aware that the tactical situation was turning against him, and ordered Oudinot’s troops to pull back to form a reserve. The Prussians, believing the French were retreating redoubled their attack, which forced the French back. The retreat turned into a rout when Ney’s old comrade in arms, Bernadotte, threw his arriving Swedes into the disorganized French left flank. In the aftermath of the defeat, the Bavarians deserted the French, and most of the other French allied German states, especially Saxony, began to waver.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 4
Hill 14
Town 3

 

Battle Notes

Prussian Army
• Commander: Bülow
• 4 Command Cards & 2 Iron Will Counters
• Optional 4 Tactician Cards
• Move First

Line Infantry Light Infantry Grenadier Infantry Reserve Infantry Militia Infantry Light Cavalry Heavy Cavalry Cuirassier Heavy Cavalry Light Lancer Cavalry Militia Light Lancer Cavalry Foot Artillery Horse Artillery General
5 1 1 1 3 1 1 1 1 2 3 1 5

French Army
• Commander: Ney
• 4 Command Cards
• Optional 4 Tactician Cards

Line Infantry Light Infantry Light Cavalry Heavy Cavalry Foot Artillery Horse Artillery General
8 1 2 1 2 1 3

 

Victory
7 Banners

Special Rules
• The Prussian player gains 1 Temporary Victory Banner at the start of the turn for each town hex a Prussian unit occupies (Temporary Victory Banner Turn Start)

• The French player gains 1 Victory Banner for each French unit that exits the battlefield from any Prussian baseline hex.

Tags: Expansion 4, Banners: 7, Army: French, Army: Prussian, Special Rule: Exit VB, Special Rule: Temporary VB (Turn Start)

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Mark-McG's Avatar
Mark-McG replied the topic: #2281 2 years 4 months ago
just lost this 6-7 as the Prussians, but could easily have gone the other way. I blew my chance!

One of the best scenarios of the Prussian expansion

Random Quote

You do not get peace by shouting: Peace. Peace is a meaningless word; what we need is a glorious peace. ~Napoleon