414 Grossbeeren (23 August 1813)

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (6 Votes)
 49 %
Record a victory for BOTTOM ARMY  51 %
Total plays 57 - Last reported by Etzko on 2021-06-05 11:49:07

Grossbeeren - 23 August 1813

Historical Background
Battle had been joined. Bertrand’s IV Corps had become engaged at Blankenfelde, Reynier’s VII Corps, composed primarily of Saxons, had come up against von Bulow’s larger German/Swedish corps in good defensive terrain. Still by 2 pm, those Saxons had pushed through the woods in front of Grossbeeren and thrown the Prussian defenders out of the village. The victorious Saxons in Grossbeeren were in danger because their position was exposed to a flank attack and could easily be overwhelmed. The Prussians sensed this opportunity and moved forward to the attack. Reynier ordered Lecoq’s Division to advance and protect the French left flank, but it was forced back by the Prussian artillery. The French guns were brought forward to silence them, but the ensuing artillery engagement served only to neutralize both sides’ artillery.
Soon von Bulow’s reserves attacked Grossbeeren from front and flank and retook it. A half-hearted Saxon counter attack failed, and Reynier was unable to rally the dispirited Saxons for another attempt, leaving Reynier no choice but to retire. Oudinot realized his advance toward Berlin had failed and ordered a complete withdrawal.
The stage is set. The battle lines are drawn and you are in command. Can you change history?


Set-Up Order

Forest 5
Hill 7
Town 4
TownWindmill 1


Battle Notes

Prussian Army
• Commander: von Bülow
• 5 Command Cards & 4 Iron Will Counters
• Optional 4 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Reserve Infantry Militia Infantry Light Cavalry Light Lancer Cavalry Militia Light Lancer Cavalry Foot Artillery General
4 3 1 4 5 2 1 2 4 4

French Army
• Commander: Oudinot
• 5 Command Cards
• Optional 3 Tactician Cards
• Move First

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Light Lancer Cavalry Foot Artillery Horse Artillery General
8 2 1 1 1 4 1 4


10 Banners

Special Rules
• The two town hexes of Grossbeeren, along with the Windmill and adjacent hill hex, form a Temporary Majority Victory Banner Objective worth 2 Victory Banners for the side that occupies the absolute majority of these hexes at the start of the turn (Temporary Majority Victory Banner Turn Start)

Tags: Expansion 4, Banners: 10, Army: French, Army: Prussian, Special Rule: Temporary Majority VB (Turn Start)

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Etzko replied the topic: #7249 1 month 3 weeks ago
In the beginning there was some maneuvering and skirmishing all over the battlefield. Both players tried to build their hand for an attack on their left wing. The French were quicker and attacked first combining their FA with both CAVs. Although Prussia could play Frist Strike they could not break the attack. The next three rounds werde heavy fightings on the French left with with better dice on the French side. So the Prussia right wing broke and French won 10-4. Perhaps Prussia should have attacked aswell on their left wing to put some pressure on the French... 
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LARS replied the topic: #7026 5 months 4 days ago
10-7 Prussians. The French held the towns, but lost two leaders on double swords and the right caved in under constant pressure.
Hexagoon replied the topic: #6775 8 months 1 week ago
Played twice, with a victory to each side. Prussian pressure on the left flank took the ridge and dominated the town, driving the French out and securing the temporary banners. With the French win, the Prussians were unable to do this, and the French held the towns and got cavalry and artillery forward to grind down the Prussians. Combined with consistently good dice (for once!) it was a relatively easy win 10-4. A good scenario with opportunity for the Prussians after many one-sided games earlier in the booklet..
tantalon replied the topic: #5922 1 year 11 months ago
A very evenly matched scenario. Very fun to play this one.

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