218 Champaubert (10 February 1814)

1 1 1 1 1 1 1 1 1 1 Rating 2.50 (2 Votes)
 4 %
Record a victory for BOTTOM ARMY  96 %
Total plays 28 - Last reported by RiverWanderer on 2019-11-11 00:55:25

Champaubert - 10 February 1814

Historical Background
Napoleon’s 30,000 men were tired and hungry after their defeat at La Rothiere, but Blucher believing the French force to be spent, did not make any attempt to unite his army. On February 10th, Napoleon turned and moved on Olsufiev’s 5,000 isolated Russians. Lacking cavalry, Olsufiev decided to stand and fight instead of trying to run and rejoin the main army. It was a fatal decision.
Marmont’s French infantry slowly advanced forward, while the cavalry sent the Russians into squares that were pounded by the French artillery. After suffering heavy losses, Olsufiev and many of his survivors were taken prisoner. Only a few Russians made good their escape.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 8
Town 5

 

Battle Notes

Russian Army
• Commander: Olsufiev
• 4 Command Cards
• 3 Tactician Cards

Line Infantry Light Infantry Foot Artillery General
4 2 2 2

French Army
• Commander: Marmont
• 5 Command Cards
• 4 Tactician Cards
• Move First

Line Infantry Light Infantry Light Cavalry Foot Artillery Horse Artillery General
4 3 3 2 1 4

 

Victory
5 Banners

Special Rules
• French line infantry are conscripts and do not receive one additional die in melee when attacking an enemy infantry unit.

• No Pre-Battle Mother Russia Roll.

Tags: Expansion 2, Expansion 5, Army: French, Army: Russian, Special Rule: Conscript Infantry

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Fencer replied the topic: #6237 2 months 4 days ago
OK, in English. I made a suggestion: give one victory flag for each Russian artillery unit that left the battlefield through the base line. This is true, but I'm not sure if it makes the game more interesting (I'll try). It may be a good idea to give 1 victory flag for every "Scout" order played by the Russians. . This would symbolize the delay of time (it was important for the Russians to wait for night).
Mark-McG's Avatar
Mark-McG replied the topic: #5660 1 year 1 month ago
Fencer, if you can find a way to give the Russians a better chance, I think it is worth it.
Allowing a Mother Russia roll probably isn't enough, but maybe some fieldworks would be some help.

Not sure what you are saying about the guns and Victory banners.
Fencer replied the topic: #5659 1 year 1 month ago
Правило "Русь-матушка" здесь было бы уместно. И победные флаги, например, за вышедшие пушки. Русские были обречены, но сражались отчаянно и умело, Наполеон полагал, что их вчетверо больше, чем было на самом деле.
Bayernkini's Avatar
Bayernkini replied the topic: #1129 6 years 10 months ago
Sadly, we have this problem of extrem unbalanced, but historical correct setups, in more scenarios, most in spanish extension.

Therefore is wished for the simple C&C games, more balanced and less historical Setups :)

In most unbalanced scenarios it would be help much, if you change only little things.
1 command card more/less and/or changing the starting player, would already help.

In the Champaubert scenario, a "Exit Victory Banner" would be also an alternate :)
Mark-McG's Avatar
Mark-McG replied the topic: #1128 6 years 10 months ago
I will nominate this scenario as unwinnable for the Russians. Historically it was a debacle, but not even a close contest here. Russians get 1 Victory Banner if lucky. One scenario where I think an Exit Victory condition might have merit.

Random Quote

I love a brave soldier who has undergone the baptism of fire.~Napoleon